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FIXED or IMPROVED .AIWs for F1C

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vico
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Valpaso75
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Post by JimmyF Fri 23 Oct - 13:34

Cristian Luis wrote:thanks very much for your efforts. On this work, and on the other message.

You are welcome all the way, Christian.

It's been a pleasure for me to correct mistakes in the F1C tracks.
It is a tiresome task that hasn't really allowed me to enjoy the
game, but it gives me great satisfaction, on the other hand.

So, being appreciated, is especially gratifying.

JF
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Post by Invité Fri 23 Oct - 20:17

Hello Jimmy,

First of all thanks for the work you've done. Secondly, I can't access the mediafire link in the first post, it keeps redirecting me into my own account for some reason. You know what the problem is?

Thirdly you've said something about fixing the Jarama .aiw. Since I can't access the mediafire link (where I believe that aiw file might be), I was wondering if you stil have it, if it isn't in the mediafire folder? I've been searching for ages for a fixed .aiw for Jarama (I've found 3 Jarama versions, and all of them are bugged in some way. The one you mentioned has the pitlane bug, another one has a bug where four garages are placed on top of non-existent ground, and those cars just fall through, and another one where the cars are literally glued to the pits ground).

Best regards, and thanks for your awesome work

Invité
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Post by JimmyF Tue 27 Oct - 15:21

Miguel98 wrote:I can't access the mediafire link in the first post

Greetings Miguel, and thank you for all your kind words!

Sorry to hear that you can't access my F1C folder at Mediafire Sad
Perhaps you can try it without being logged to Mediafire?

(BTW no, what you're looking for is NOT in my F1C folder at Mediafire).

                          |***************|

Well, here it is, "Jarama16790 [FIXED] AIW", for those who already have the track (411 kb)

http://www.mediafire.com/download/fxhh0ids6kebnhm/Jarama16790_%5BFIXED%5D_AIW.zip

Fellas, don't forget to place the proper light textures and the Michelinman.bmp
that I have included, into your track's folder.

                                            ---------------

And, because the link at Wookey's site is not responding, here is "Jarama16790", for those
who don't have it yet
(10.3 Mb)

http://www.mediafire.com/download/5uslm8rvm9uqs83/Jarama16790.zip

This includes the FIXED .AIW and all the missing or needed files, cause I haven't kept the
original "mfx_Jarama6790.rar" to post here. So, you're good to go Wink

                                           -----------------

Track is beautiful (it was because of this track that I started editing the .AIWs), but
the groove is too much, if you ask me.

With this light road texture the highest wp_galpha should be .35, or .45, tops. I don't have
the time to change that, but I hope you will find the track to your liking.

Just add your seasons, and perhaps the "Great Britain" setup will be one second faster
than the "San Marino" that I use in the .gdb file.

Cheers mates,

JF

PS: The track had another problem, which is it, the AIs were pitting just short of the
lollipop, and that could be when the "Pitboxes" (in the [Pits] section of the .AIW) have
different coordinates than the "Pit Position" WPs (the very last WPs of the .AIW).

But I haven't kept the original thing, so, I can't prove it Neutral

UPDATE:
Miguel98 sent me the original .AIW and I was correct, the "Pitboxes" (in the [Pits] section
of the .AIW) had different coordinates than the "Pit Position" WPs (the very last WPs
of the .AIW). See those blue dots in between of the triangles?

Means the Pits weren't working, as well.
Thank you, Miguel.

FIXED or IMPROVED .AIWs for F1C - Page 4 Eviden10


Last edited by JimmyF on Fri 6 Nov - 5:28; edited 6 times in total
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Post by Invité Tue 27 Oct - 15:40

JimmyF wrote:
Miguel98 wrote:I can't access the mediafire link in the first post

Greeting Miguel, and thank you for all your kind words!

Sorry to hear that you can't access my F1C folder at Mediafire Sad
Perhaps you can try it without being logged to Mediafire?

Well, here it is, "Jarama16790 [FIXED] AIW", for those who already have the track (411 kb)

http://www.mediafire.com/download/fxhh0ids6kebnhm/Jarama16790_%5BFIXED%5D_AIW.zip

Fellas, don't forget to include the proper light textures and the Michelinman.bmp
that I have included, into your track's folder.

                                            ---------------

And, because the link at Wookey's site is not responding, here is "Jarama16790", for those
who don't have it yet
(10.3 Mb)

http://www.mediafire.com/download/5uslm8rvm9uqs83/Jarama16790.zip

This includes the FIXED .AIW and all the missing or needed files, cause unfortunately I haven't
kept the original "mfx_Jarama6790.rar". So, you're good to go Wink

                                           -----------------

Track is beautiful (it was because of this track that I started editing the .AIWs), but
the groove is too much, if you ask me.

With this light road texture the highest wp_galpha should be .35, or .45, tops. I don't have
the time to change that, but I hope you will find the track to your liking.

Just add your seasons, and perhaps the "Great Britain" setup will be one second faster
than the "San Marino" that I use in the .gdb file.

Cheers mates,

JF

PS: The track had another problem, which is it, the AIs were pitting just short of the
lollipop, and that could be when the "Pitboxes" (in the [Pits] section of the .AIW) have
different coordinates than the "Pit Position" WPs (the very last WPs of the .AIW).

But I haven't kept the original thing, so, I can't prove it Neutral

Thanks a lot mate! Very Happy

Well, since I downloaded this track for almost a year, I think the .aiw that it came with it (since it wasn't fixed) could be the original one, so if you want to check it out, I'll upload it no problem.

Invité
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Post by JimmyF Tue 27 Oct - 18:21

Miguel98 wrote:all of them are bugged in some way

Miguel, hi again!

First of all, I apologize for the late response :s
I've been downloading mods the past few days (cause I never had any mods,
only tracks) and I've been away from the forum.

During my absence I managed to FIX Sochi though, and I ALMOST improved
another version of Sochi, which still has another big issue which I don't think
I will find solution for it in the end, and it is the dreaded issue of the wrong
"Branch-Into Pitroad" WP, which doesn't depend on my skills, but depends on
the Pitlane itsself Sad

    |==============================================|

If I remember correctly now, I must have at least three different Jarama's
as well, if not four, but I don't want to search all my CDs now to find them :s

Definitely, Jarama16790 is the most good looking and the most fun to drive on
from them all.

                                   * --------------- *

Now, the cars that are glued to the ground: that's because either the Garage
floors, OR the Pitroad's surface, OR even the track's road surfaces, OR all of them,
have the WRONG MATERIAL assigned to them.

1) Grab this file, it has all needed programs for F1C inside:
http://www.mediafire.com/download/vcpewa1mmazc9rf/F1C_neededPrograms-courtesy_JF.rar

2) With the "MAS-Explorer v2.12" by Virtua_LM, you extract all the .mts files and all the
textures
, from the MAS. files of the track to a folder (that doesn't have anything else inside).

3) With the "3D SimED Editor v1.18" by Dave Noonan, you go to "File/Import as Objects"
and you can load up in 3D the whole track, or specific .mts files that you so choose.

If you can not determine by the names of the .mts files what to load, better load up the whole
track, minus the SKY and SKYBOXI .mts (but it's easy to right click on any piece and choose
"Hide").

------------------------------------------------------------------------------------------
WARNING:
=======
Sometimes, some object will refuse to load, and the Editor will freeze. Hit the three key salute,
shut down the instance, fire up the Editor again, and this time you load up groups of objects,
not the whole track, all at once.

Thankfully, that happens very rarely.
------------------------------------------------------------------------------------------


Now, you right click on the Garage floors, the Pitroad surfaces, the Main Track surfaces
AND the sides of the road for wrong materials.

The "Terrain.ini" (C:\Program Files\EA Sports\F1 Challenge 99-02\SeasonData\Circuits)
will tell you which materials are supported.

Be careful (this is an example):
-----------------------------
"road" is good.
"new_road" is bad Sad
"roadnew" is good!

Savvy?

Any new material can be good, if you attach before it any of the materials that
come originally with the game.

Be sure also to check the road sides, the run-off areas, AND the curbs, cause instead of
"grass" for example, it can be "odgreen" which is bad material, etc, etc.

Once you right click on anyone of the pieces, the little window will tell you on the bottom
what is name of the material.

You click on that name, and a big window opens, where you can assign a new material name
to that piece, and even a new texture.

If this name that you choose already exists (for example, you can't choose "road"), you will
be warned to choose another.

Finally you click OK, and then you go to "File/Save as F1 MTS/Save objects" and you save
your newly created piece. You place that into your track's folder.

(Always have pen & parer on the side, cause the Editor will save ALL the pieces that you
loaded, and you only need the one, or several - but NOT all).


Method 2:
---------
You just make a note of the wrong materials that you may find, and you ADD them to your
"Terrain.ini", being careful that road materials go to //Roads, grass mats go to //Grass, and
so on, and so forth.

Problem is when you keep adding materials to the "Terrain.ini", you must always remember to
back it up, cause you may uninstall the game, or format the disk to setup anew, or God forbid
your HD will crash :s

                  ***************************************

As for the other track that has the four garages on no ground, you can .zip the .AIW and post
a link here for me to take a look at it, but in the meantime, here's what you can possibly do:

Let's take as an example "Willow Point", which has all garages (except for the 1st team) in
no man's land:

[PITS]
TeamIndex=0                             <-- Team 1 (all's well)
PitPos=(386.206,0.405,1.679)
PitOri=(-0.003,-1.558,0.000)
GarPos=(0,385.146,0.405,3.590)
GarOri=(0,-0.003,0.007,0.000)
GarPos=(1,381.016,0.405,3.618)
GarOri=(1,-0.003,0.007,0.000)
GarPos=(2,376.804,0.405,3.647)
GarOri=(2,-0.003,0.007,-0.000)

TeamIndex=1                             <-- Team 2 (there's something rotten here)
PitPos=(375.299,0.405,1.642)
PitOri=(-0.003,-1.559,0.000)
GarPos=(0,373.880,0.405,3.519)
GarOri=(0,-0.003,0.007,-0.000)
GarPos=(1,369.676,0.405,3.548)    <-- compare this
GarOri=(1,-0.003,0.007,0.000)
GarPos=(2,0.000,-0.165,0.000)      <-- with is. No coordinates Sad Just the height, in the middle.
GarOri=(2,0.000,0.000,0.000)         <-- See all those 0000s?

So, here's what I do.

Many tracks have coordinates for 0,0 (1st driver) and for 1,1 (NO driver), and they
DON'T have coordinates for 2,2 (second driver).

Simply, you delete the coordinates for 2,2 (both GarPos & GarOri)

you copy the 1,1 coordinates, like so:

GarPos=(1,381.016,0.405,3.618)
GarOri=(1,-0.003,0.007,0.000)
GarPos=(1,381.016,0.405,3.618)
GarOri=(1,-0.003,0.007,0.000)

and you rename the last 1,1 to 2,2:

GarPos=(1,381.016,0.405,3.618)
GarOri=(1,-0.003,0.007,0.000)
GarPos=(2,381.016,0.405,3.618)
GarOri=(2,-0.003,0.007,0.000)

VOILA!
You got your Garage spots at their proper place  Exclamation

           ------------------------------------------------

Hope that helps!

I suggest that you start using the ""AIW+CAMfile Editor v3.62" by Guitarmaen", and I'm
open to questions, and that you will start using the "MAS-Explorer" and the "3D SimED
Editor" to your heart's content Smile

JF


Last edited by JimmyF on Fri 30 Oct - 5:54; edited 1 time in total
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Post by JimmyF Tue 27 Oct - 19:01

Miguel98 wrote:so if you want to check it out, I'll upload it no problem.

Well, as a matter of fact I would, if it's not too much trouble.

Back in 2009 when I started editing tracks, once I started editing, I didn't
think to keep the original archives (I was zipping, instead of keeping .rar
files) which are always useful to have.

Just the .AIW would do fine, thank you Miguel!

JF
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FIXED or IMPROVED .AIWs for F1C - Page 4 Empty How to copy a track's layout on a Track Icon

Post by JimmyF Wed 28 Oct - 21:24

Um, Lee67 has asked me how to put the layout of a track on a track
icon with a flag, you know what I mean, the layout of "Spa" on the
Belgian flag, for example.

So, I put together a little guide, and I thought I'd share it with you
guys.

How to go from this FIXED or IMPROVED .AIWs for F1C - Page 4 Americ10 to this FIXED or IMPROVED .AIWs for F1C - Page 4 Alt-av10

Here is the file:
http://www.mediafire.com/download/it1apbx6qw5zbdt/How_to_copy_a_track%27s_layout_on_a_Track_Icon_byJF.zip

I think that together with my other guide "To make classic track icons"
will make it easy to everyone who wants to make track icons, in the
classic F1C shape, or not.

http://www.mediafire.com/download/a66sj8mz7cwx7xj/Tutorial_to_make_classic_F1C_icons_by_JF.zip

Be my guest to try them tongue

JF
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Post by Invité Wed 28 Oct - 22:48

JimmyF wrote:
Miguel98 wrote:so if you want to check it out, I'll upload it no problem.

Well, as a matter of fact I would, if it's not too much trouble.

Back in 2009 when I started editing tracks, once I started editing, I didn't
think to keep the original archives (I was zipping, instead of keeping .rar
files) which are always useful to have.

Just the .AIW would do fine, thank you Miguel!

JF

(ignore the track name, the track is the exact same, except the file name is different)

http://www.mediafire.com/download/vsmji34uejxymom/Jarama_1977.rar

Also, thanks for that explanation (and the link for the programs for F1C)! Very Happy
I'll look into that for the weekend (I have two tests this week to take care off first Sad ), and then I'll see if I can fix those tracks.

Invité
Guest


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Post by JimmyF Fri 30 Oct - 2:15

Miguel98 wrote:I'll see if I can fix those tracks.

Miguel you're welcome, although I should scold you Twisted Evil because I said
"just the .AIW would be fine". But never mind that, thanks for the UP.

About the fixing:
---------------
I forgot to tell you that while you are in the "3d SimED" Editor with the
track loaded, you zoom in and out with the mouse wheel, and that
you can go anywhere on the track by double clicking at where you
want to go, and then you zoom in.

Likewise, you zoom out with the mouse wheel, you double click somewhere
else, you zoom in again.

Just by double clicking you can follow the whole main path.
It's very handy.

Good luck with those tests! study

JF
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Post by JimmyF Fri 30 Oct - 4:27

Well hello there, ladies and gentlemen!

Let me present you with my one and only (ever) conversion:

Quinnlong

Quinn Racing Park (Long Variant)
a rFactor fictional track, created by Kristoffer Tonheim in 2008

FIXED or IMPROVED .AIWs for F1C - Page 4 Quinnl10

The short variant of the track was converted to F1C by SamAlex

(info from Wookey's track & mod site - no link for the track though).
http://alliance.bondurand.com/f1c_tracks.htm


The original rFactor release contains both the short and the long
version, but the .AIW for the long version was missing the Pit
system, so I guess that's why we got only the short one, "Quinn".

I was browsing rfactorcentral.com one day, back in 2012, and I
saw it. Took me some time to add "Grid Position" WPs and "Pit
Position" WPs, but finally I corrected all errors, converted the
files to F1C, I was lucky cause SamAlex's .SCN file had all the
goodies, and the long variant worked!

Check this out:
FIXED or IMPROVED .AIWs for F1C - Page 4 Quinnl10

I went to the track's page at rfc to ask for permission to upload
to Racesimulations.com, but Kris replied after 2 years, and that
site was LONG gone.

Here's the permission:

FIXED or IMPROVED .AIWs for F1C - Page 4 _permi10


So, since I'm the only one who has it, quite possibly, here it is:

*****************************************
http://www.mediafire.com/download/1vga1f1252lj0r8/QuinnLong.zip
*****************************************

Very nice track, let me tell you, people Smile

Sorry for the 30 Mbs, but the .MAS files contain both layouts.

                 |============|

Now, the SHORT variant ain't bad, either Wink

FIXED or IMPROVED .AIWs for F1C - Page 4 Quinn10

Here's a link to get it (page 10):
http://trippteamdownload.servegame.com:100/EA%20Sports%20F1%20Challenge%2099-02/TRACKS/M-R/

(BTW I know of this site because of Lee67, we have to thank him, not me.
             Too many tracks and too many mods, there).

And here is my work on "Quinn", the SHORT variant:

*********************************************************
http://www.mediafire.com/download/zi9egxgf9mj4kwb/Quinn_%5BIMPROVED%5D_AIW.zip
*********************************************************

There you have it, folks.
I hope that you will enjoy both tracks. Let me know which one do you prefer, huh?

Alrighty!

JF


Last edited by JimmyF on Sun 1 Nov - 23:07; edited 2 times in total
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