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Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand

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Post by Luigi 70 Fri 3 Dec - 23:28

Cristian Luis wrote:To get the best of both, better to join the 2 parts first, and then I proceed with the AIW
this is the file with the two parts joined together:
https://www.mediafire.com/file/bbxxelbyxvc40s5/ledenonnew.7z/file
enjoy Very Happy


there is still something wrong with the elevation of the road profiles study
and I, who am a Surveyor, have to pay attention to these things lol!

Finally... now is better Rolling Eyes
https://www.mediafire.com/file/e612w9uxfcsqsvj/ledenonnew.7z/file
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Post by wookey Sat 4 Dec - 17:00

Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand - Page 7 1f49d
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Post by JALNERVION Sat 4 Dec - 19:15

Thanks you so much Luigi, now is much better.
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Post by Garcia Thu 23 Dec - 16:32

Any progress in view?

Happy Christmas to anyone involved anyway santa santa
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Post by Cristian Luis Thu 23 Dec - 17:07

Not yet because of job reasons, but the ultimate fixes to the AIW file should come soon if I have no CTDs
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Post by Garcia Wed 29 Dec - 17:08

Cristian Luis wrote:Not yet because of job reasons, but the ultimate fixes to the AIW file should come soon if I have no CTDs

bounce cheers bounce
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Post by Cristian Luis Sun 2 Jan - 11:34

Hi guys,

I managed to do the AIW. It only needs some integration work to finish it.

However, there is an important problem design that must be fixed. The oval hairpin has huge bumps (is not plain) and that makes the corner almost impossible to take. If the track is released in its current condition, most AI drivers and the player will literally crash while taking the oval if they are taking the bottom part, and jump over the track if they took the top part.

I will continue with the project once this can be fixed. At this moment, Long Ledenon is unplayable because of the flaw with the oval.

Kind regards,

Cristian
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Post by Luigi 70 Sun 2 Jan - 16:18

I abolished the parabolic with a completely flat curve ... it won't be as exciting as before ... but certainly easier to tackle ...
https://www.mediafire.com/file/kgvqz4adpbwag6z/ledenon_new2.7z/file
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Post by Garcia Sun 2 Jan - 17:07

Tha banking was my idea. Too bad it does not work, but the important thing is Ledenon will be long enough to host F1. Even with a "simple" hairpin.

Thanks for all your work
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Post by Luigi 70 Sun 2 Jan - 19:08

I'm sorry, but I also don't understand why the parabolic doesn't work.. scratch
I think Josè used the Bobstrack to do it...
Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand - Page 7 Parabolica
mybe too much  slope  scratch ... who knows ... Rolling Eyes
not having the native file, I could not help but smooth out everything ... Neutral
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