Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
+3
McLeod
De Lacrowe
wookey
7 posters
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Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Cristian Luis wrote:To get the best of both, better to join the 2 parts first, and then I proceed with the AIW
https://www.mediafire.com/file/bbxxelbyxvc40s5/ledenonnew.7z/file
enjoy
there is still something wrong with the elevation of the road profiles
and I, who am a Surveyor, have to pay attention to these things
Finally... now is better
https://www.mediafire.com/file/e612w9uxfcsqsvj/ledenonnew.7z/file
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
wookey, Lee67, JALNERVION and Cristian Luis like this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Thanks you so much Luigi, now is much better.
wookey likes this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Any progress in view?
Happy Christmas to anyone involved anyway
Happy Christmas to anyone involved anyway
Garcia- Competition racer
- Messages : 340
Date d'inscription : 2016-02-21
Localisation : Encamp, Andorra
wookey likes this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Not yet because of job reasons, but the ultimate fixes to the AIW file should come soon if I have no CTDs
wookey, Luigi 70 and Garcia like this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Cristian Luis wrote:Not yet because of job reasons, but the ultimate fixes to the AIW file should come soon if I have no CTDs
Garcia- Competition racer
- Messages : 340
Date d'inscription : 2016-02-21
Localisation : Encamp, Andorra
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Hi guys,
I managed to do the AIW. It only needs some integration work to finish it.
However, there is an important problem design that must be fixed. The oval hairpin has huge bumps (is not plain) and that makes the corner almost impossible to take. If the track is released in its current condition, most AI drivers and the player will literally crash while taking the oval if they are taking the bottom part, and jump over the track if they took the top part.
I will continue with the project once this can be fixed. At this moment, Long Ledenon is unplayable because of the flaw with the oval.
Kind regards,
Cristian
I managed to do the AIW. It only needs some integration work to finish it.
However, there is an important problem design that must be fixed. The oval hairpin has huge bumps (is not plain) and that makes the corner almost impossible to take. If the track is released in its current condition, most AI drivers and the player will literally crash while taking the oval if they are taking the bottom part, and jump over the track if they took the top part.
I will continue with the project once this can be fixed. At this moment, Long Ledenon is unplayable because of the flaw with the oval.
Kind regards,
Cristian
wookey likes this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
I abolished the parabolic with a completely flat curve ... it won't be as exciting as before ... but certainly easier to tackle ...
https://www.mediafire.com/file/kgvqz4adpbwag6z/ledenon_new2.7z/file
https://www.mediafire.com/file/kgvqz4adpbwag6z/ledenon_new2.7z/file
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
wookey, Cristian Luis and Garcia like this post
Re: Tribute to Wookey : Lédenon long circuit - Circuit Philippe Bondurand
Tha banking was my idea. Too bad it does not work, but the important thing is Ledenon will be long enough to host F1. Even with a "simple" hairpin.
Thanks for all your work
Thanks for all your work
Garcia- Competition racer
- Messages : 340
Date d'inscription : 2016-02-21
Localisation : Encamp, Andorra
Luigi 70 likes this post
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
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