DM Tracks Corner
+17
dmarques
titi01170
Cristian Luis
Edge_CMT
vico
NickF60_CMT
p68
OLarrauri
Gregory*
Lee67
cecelo
Luigi 70
lajutka
cherry
Sudden
skandre7
wookey
21 posters
Page 22 of 25
Page 22 of 25 • 1 ... 12 ... 21, 22, 23, 24, 25
Re: DM Tracks Corner
You might be right united1987. For now, this is what is available, better than nothing I guess
Of course, the track's base is set for all of the other tweaks and variations, like the extended Eau Rouge deveation, that "chicane" in Malmedy and the extention at Stavelot. However, that would translate into lots of AIW work and further modding which would take a lot of time. At the moment, I have other projects in mind.
Of course, the track's base is set for all of the other tweaks and variations, like the extended Eau Rouge deveation, that "chicane" in Malmedy and the extention at Stavelot. However, that would translate into lots of AIW work and further modding which would take a lot of time. At the moment, I have other projects in mind.
dmarques- Competition racer
- Messages : 350
Date d'inscription : 2019-05-16
Localisation : Montreal, Canada
united1987 and FortiF1 like this post
Re: DM Tracks Corner
dmarques wrote:You might be right united1987. For now, this is what is available, better than nothing I guess
Of course, the track's base is set for all of the other tweaks and variations, like the extended Eau Rouge deveation, that "chicane" in Malmedy and the extention at Stavelot. However, that would translate into lots of AIW work and further modding which would take a lot of time. At the moment, I have other projects in mind.
The layout is perfect for the 50s/60s.. thanks David..
the only thing I reversed the direction of the pit guy's arm.. the first time he sent me to the right and I was disqualified..
Only for those who don't know, in aiw file find "LeftHandedPits=0" and change in "LeftHandedPits=1"
so just a piece of advice, when it comes out of the pits, turn left, don't follow the mechanic's advice
Last edited by Luigi 70 on 25th February 2023, 19:04; edited 2 times in total (Reason for editing : Wrong advice)
Luigi 70- Grand Prix Winner
- Messages : 1587
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
united1987 likes this post
Re: DM Tracks Corner
If you do that, when going into the pits for a tire change or refuel, your crew will block the pit lane on the left side
dmarques- Competition racer
- Messages : 350
Date d'inscription : 2019-05-16
Localisation : Montreal, Canada
Luigi 70 likes this post
Re: DM Tracks Corner
yes, you're right.. I hadn't tried it yet in the race..
Luigi 70- Grand Prix Winner
- Messages : 1587
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
Luigi 70- Grand Prix Winner
- Messages : 1587
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
united1987 likes this post
Re: DM Tracks Corner
Hi David,
The track is very detailed and simply amazing, thank you!
A quick one: in Malmedy chicane, can the objects on the road be removed? I might find someone to make the chicane existent!
The track is very detailed and simply amazing, thank you!
A quick one: in Malmedy chicane, can the objects on the road be removed? I might find someone to make the chicane existent!
united1987- Competition racer
- Messages : 179
Date d'inscription : 2014-11-14
Re: DM Tracks Corner
That's the idea. The objects can all be removed. I tried to make the circuit as modular as possible to support all of the variations. However, I believe there's already a few guys taking care of the AIW
dmarques- Competition racer
- Messages : 350
Date d'inscription : 2019-05-16
Localisation : Montreal, Canada
Cristian Luis likes this post
Re: DM Tracks Corner
united1987 wrote:Hi David,
The track is very detailed and simply amazing, thank you!
A quick one: in Malmedy chicane, can the objects on the road be removed? I might find someone to make the chicane existent!
moving objects is quite simple ,a little more complicated is to edit the aiw .. considering that the old aiw editor (rfactor 1), does not work in windows 10.
So the work should be done in rfactor 2..
PS: In rfactor 2 the mechanic correctly indicates the way of the pit line.
Luigi 70- Grand Prix Winner
- Messages : 1587
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
united1987 likes this post
Re: DM Tracks Corner
And this is very strange..Luigi 70 wrote: PS: In rfactor 2 the mechanic correctly indicates the way of the pit line.
in both aiw (BelgianGP_1966.AIW (Rfactor2) and 18thGPBelgium.aiw(Rfactor1)) the value is thus set:
LeftHandedPits=1
maybe rfactor will also have other parameters that adjust the pit stop
Luigi 70- Grand Prix Winner
- Messages : 1587
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
Re: DM Tracks Corner
I'd like to see a revised version of the 1994-1995 Silverstone track someday. The Silvetstone track unfortunately had many different configurations but it is one of the legendary F1 circuits.
FortiF1- Competition racer
- Messages : 132
Date d'inscription : 2020-10-15
Age : 33
Localisation : Warsaw
titi01170 likes this post
Page 22 of 25 • 1 ... 12 ... 21, 22, 23, 24, 25
Similar topics
» Missing links for tracks (from Wookey F1C Tracks and Mods page)
» DM Mods Corner
» Suzuka 2001 - 2002 circuit help - 3d modelling dunlop corner
» Wish list tracks
» Help with some tracks freezing F1C
» DM Mods Corner
» Suzuka 2001 - 2002 circuit help - 3d modelling dunlop corner
» Wish list tracks
» Help with some tracks freezing F1C
Page 22 of 25
Permissions in this forum:
You cannot reply to topics in this forum