Improved AIW's for Lee67's tracks (17/11/2015 - Link updated)
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Re: Improved AIW's for Lee67's tracks (17/11/2015 - Link updated)
Cristian Luis wrote:You can't imagine how many times I have these problems.
You mean, in your conversions, right? You encounter these problems when you
convert tracks, unless you create tracks, also...
You know Christian, you opened up a HUGE subject now, one that always bothered
me, and it is NOT to be left unsolved.
Because there are some players who still create tracks for F1C (through rFactor of
course), and I'm sorry to say that these tracks don't function properly, at all.
And, I think you've nailed it:
--------------------------
7º. Wrong use of THE CUBE
I may not have any knowledge on 3d modelling, but I always suspected that
the culprit for the lag when cars collide is the track pieces, strange as it may
sound.
For once, I don't play with mods, so I know, add-on cars are not to blame.
(Some of them are also badly modelled, and you can't race them cause they
are too laggy, as I sadly found out with the Indy2009 mod, but that's another
matter).
These 2 reasons below seem guilty enough, but I don't think that is all there is
to it.
3º. Disfunctional parameters on .TBC files (tire physics)
4º. Wrong parameters on [DRIVELINE] (a section from .HDV file)
So, we need a further analysis on how a badly crafted .mts object will affect
the framerate of the game (which, from what I've seen, is affected regardless
of how strong your PC is).
JF
JimmyF- Competition racer
- Messages : 107
Date d'inscription : 2015-10-10
Age : 56
Localisation : Athens, Greece
Re: Improved AIW's for Lee67's tracks (17/11/2015 - Link updated)
Link has been updated. New Aiw's optimized
Regards to all
Cristian
Regards to all
Cristian
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