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3d original F1C's arms

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cecelo
Cristian Luis
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Post by Luigi 70 Wed 29 Mar - 12:06

Have you ever wondered how the original arms must have looked in a 3d software? scratch
3d original F1C's arms Arms_112

Now I finally know Very Happy
3d original F1C's arms Arms_211
initial position

3d original F1C's arms Arms_310
final position
Luigi 70
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Post by De Lacrowe Wed 29 Mar - 13:34

Like a Star @ heaven Master, how did you come to this version?
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Post by Luigi 70 Wed 29 Mar - 13:43

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Post by De Lacrowe Fri 31 Mar - 10:13

Like a Star @ heaven If F1C uses an arm animation file for the pilot what is the purpose of getting a pair of three dimensional arms?
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Post by Cristian Luis Fri 31 Mar - 11:46

It would be awesome if there is a possibility to reposition the arms farther from each other: 50s mods could have moving arms in the cockpit!
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https://f1challenge9902repository.blogspot.com.es/

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Post by Luigi 70 Fri 31 Mar - 13:33

I did some insights into the matter.. while in rfacto 2 it is possible to modify the file of driver and of the respective movement ( anm. file). ..In f1c I still can't find a solution scratch
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Post by Luigi 70 Fri 31 Mar - 19:39

De Lacrowe wrote: Like a Star @ heaven If F1C uses an arm animation file for the pilot what is the purpose of getting a pair of three dimensional arms?

Allora Marie, le braccia mi servivano in 3d, per importarle in zmodeler e capire i punti iniziali e finali delle mani in appoggio sul volante.. così facendo, ho reso le mani invisibili del file arms originale, e ho tentato di collegarle con nuove mani in 3d.. il risultato non è ancora ideale, perché le mani ( in 3d)girano in modo ortogonale rispetto al volante.. mentre quelle originali fanno un movimento anche di gomito. Quindi non si ha la perfetta corrispondenza.. Ho fatto tutto questo, sperando di adattare ( almeno le mani) ai volanti degli anni 50, che come ben sai, erano di diametro maggiore rispetto a quelli del gioco originale.
Ps: sorry if I wrote in Italian Embarassed
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Post by cecelo Fri 31 Mar - 19:56

One question: In F1C are pit lane mechanics also animation files (anm. file)? Rolling Eyes Rolling Eyes Rolling Eyes
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Post by Luigi 70 Fri 31 Mar - 21:16

cecelo wrote:One question: In F1C are pit lane mechanics also animation files (anm. file)? Rolling Eyes Rolling Eyes Rolling Eyes

yes.. the files are contained in the pits folder, zipped in the pitanims.mas files.
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Post by De Lacrowe Sat 1 Apr - 23:10

Like a Star @ heaven Master , I would like to ask a different question... through the 4 commands (assign, reset, flip, rotate) how do you make a new mapping with ZModeler 1.07b ?
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