3d original F1C's arms
+2
cecelo
Cristian Luis
6 posters
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Re: 3d original F1C's arms
Luigi 70 wrote:cecelo wrote:One question: In F1C are pit lane mechanics also animation files (anm. file)?![]()
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yes.. the files are contained in the pits folder, zipped in the pitanims.mas files.
Hi Luigi 70
So is it also possible to modify the mechanics?
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
...because so far I've only seen modifying the BMPs images.
cecelo- Competition racer
- Messages : 262
Date d'inscription : 2017-01-08
Age : 50
Re: 3d original F1C's arms
To modify the anm files, you need to have specific software.. for example the animation files of rfactor 2 can be modified with Autodesk 3ds Max... those of F1C unfortunately not, they have a different configuration (let's not forget that we are talking about a game older than twenty years)
![scratch](https://2img.net/i/fa/i/smiles/icon_scratch.png)
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
Re: 3d original F1C's arms
Luigi 70 wrote:To modify the anm files, you need to have specific software.. for example the animation files of rfactor 2 can be modified with Autodesk 3ds Max... those of F1C unfortunately not, they have a different configuration (let's not forget that we are talking about a game older than twenty years)![]()
Hi Luigi 70, thanks for the reply.
Can these rfactor 2 ANIM files be converted to F1C? Or is this operation not feasible?
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
![Rolling Eyes](https://2img.net/i/fa/i/smiles/icon_rolleyes.gif)
It's true... It's been twenty years... by the way, what day was F1C released? Do you remember?
![Cool](https://2img.net/i/fa/i/smiles/icon_cool.gif)
![Cool](https://2img.net/i/fa/i/smiles/icon_cool.gif)
![Cool](https://2img.net/i/fa/i/smiles/icon_cool.gif)
cecelo- Competition racer
- Messages : 262
Date d'inscription : 2017-01-08
Age : 50
Re: 3d original F1C's arms
first question: no, it's not possible;
second question: June 24, 2003, if I'm not mistaken![study](https://2img.net/i/fa/i/smiles/icon_study.png)
second question: June 24, 2003, if I'm not mistaken
![study](https://2img.net/i/fa/i/smiles/icon_study.png)
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
Re: 3d original F1C's arms
This is very interesting!
I wonder if Ninja Ripper could be used to rip 3d models from N64 games running on an emulator... would love to see someone porting the Hawaii track from F1 World Grand Prix to F1C
I wonder if Ninja Ripper could be used to rip 3d models from N64 games running on an emulator... would love to see someone porting the Hawaii track from F1 World Grand Prix to F1C
vico- Sunday Driver
- Messages : 71
Date d'inscription : 2017-02-25
Age : 30
F1PiloteJV likes this post
Re: 3d original F1C's arms
Sorry.. I don't know..
Luigi 70- Grand Prix Winner
- Messages : 1576
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
Re: 3d original F1C's arms
vico wrote:This is very interesting!
I wonder if Ninja Ripper could be used to rip 3d models from N64 games running on an emulator... would love to see someone porting the Hawaii track from F1 World Grand Prix to F1C
If the emulator use DirectX, theorically you can rip it
Fiammanera628- Sunday Driver
- Messages : 49
Date d'inscription : 2022-05-18
Localisation : Italy
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