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3d original F1C's arms

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cecelo
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Post by cecelo Wed 26 Apr - 21:34

Luigi 70 wrote:
cecelo wrote:One question: In F1C are pit lane mechanics also animation files (anm. file)? Rolling Eyes Rolling Eyes Rolling Eyes

yes.. the files are contained in the pits folder, zipped in the pitanims.mas files.

Hi Luigi 70
So is it also possible to modify the mechanics? Rolling Eyes Rolling Eyes Rolling Eyes

...because so far I've only seen modifying the BMPs images.
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Post by Luigi 70 Thu 27 Apr - 21:21

To modify the anm files, you need to have specific software.. for example the animation files of rfactor 2 can be modified with Autodesk 3ds Max... those of F1C unfortunately not, they have a different configuration (let's not forget that we are talking about a game older than twenty years) scratch
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Post by cecelo Fri 28 Apr - 20:16

Luigi 70 wrote:To modify the anm files, you need to have specific software.. for example the animation files of rfactor 2 can be modified with Autodesk 3ds Max... those of F1C unfortunately not, they have a different configuration (let's not forget that we are talking about a game older than twenty years) scratch

Hi Luigi 70, thanks for the reply.
Can these rfactor 2 ANIM files be converted to F1C? Or is this operation not feasible? Rolling Eyes Rolling Eyes Rolling Eyes

It's true... It's been twenty years... by the way, what day was F1C released? Do you remember? Cool Cool Cool
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Post by Luigi 70 Fri 28 Apr - 20:32

first question: no, it's not possible;
second question: June 24, 2003, if I'm not mistaken study
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Post by vico Tue 13 Jun - 7:34

This is very interesting!

I wonder if Ninja Ripper could be used to rip 3d models from N64 games running on an emulator... would love to see someone porting the Hawaii track from F1 World Grand Prix to F1C

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Post by Luigi 70 Tue 13 Jun - 14:29

Sorry.. I don't know..
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Post by Fiammanera628 Wed 14 Jun - 7:10

vico wrote:This is very interesting!

I wonder if Ninja Ripper could be used to rip 3d models from N64 games running on an emulator... would love to see someone porting the Hawaii track from F1 World Grand Prix to F1C

If the emulator use DirectX, theorically you can rip it
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