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Teji Track Converter

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McLeod
vico
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Post by Teji track converter 14th April 2019, 21:00


Teji track converter
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Post by vico 14th April 2019, 23:34

There some considerations about Tarumã 2012 i found while testing:

- Cars pass through pit garage walls when exiting to track;
- At the pitlane exit there a little bump which could send the car to a spin (i think its a mesh .mts or material discontinuity);
- The lights arent functional, i suspect they were plain-converted from rF1, i think you need to import the meshes .mts (and corresponding textures) from a vanilla F1C track to make it work.
- The textures are a little weird, i think it can be artifacts from dds > bmp conversion, maybe recycling some vanilla track textures would be (eg. Imola road texture) excellent!
- And a small aesthetic one: the garage internal walls and pit tents doesnt change according to what team are occupying the slot. The vanilla tracks do

But thanks a lot for the effort!

vico
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Post by GV40 3rd May 2019, 17:47

Hello Teji, do you know how to convert from Assetto Corsa, please? Thank you!
GV40
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Post by Teji track converter 4th May 2019, 10:47

No I have no idea how to make aiw file from assetto Corsa tracks

Teji track converter
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Post by McLeod 4th May 2019, 11:41

Thanks for all your efforts Teji. But may I ask you why they do not work into F1-Seven?

I already tried to edit the

searchpath=Seasondata etc...
and also the Filter properties

What else could be wrong?

Do you work on a modufied terrain?
Some special files into "Common" Folder such as modifies "COMMON.Mas" or "COMMOMAP.Mas"?

Thanks for your help
McLeod
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Post by Teji track converter 4th May 2019, 21:17

I m convert only tracks

Teji track converter
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Post by GV40 8th May 2019, 10:31

Teji track converter wrote:No I have no idea how to make aiw file from assetto Corsa tracks

Thanks for response, Teji! And from GRID Autosport or NFS Shift 2 Unleashed have you a idea how to convert tracks of them and how to create the working AIW-file?
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Post by Teji track converter 8th May 2019, 14:59

Problem is how to create aiw file I m import grid 1 or grid 2 tracks save in .mts or save .dds files in .bmp or .tga
I have an secret idea after I m permission grid games author after I decide convert tracks

Teji track converter
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Post by Teji track converter 24th April 2020, 15:03

Any body help me
See link I m trying rf1 make aiw

https://youtu.be/Y-QmS3dJmdc

Teji track converter
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Post by Luigi 70 24th April 2020, 16:32

I think it's a terrain problem ... 
Check the name of the track material, it should be Road01 (Road02, 03,..) or something. 
Also make sure there is a reference to the terrain file (in rfactor the extension is tdf)
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