[merged] Track related problems : I need your help
+7
Luigi 70
wookey
McLeod
F1CFan1804
Cristian Luis
Lee67
JimmyF
11 posters
Page 5 of 7
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Re: [merged] Track related problems : I need your help
thank you D. !
"https://www.mediafire.com/file/2lqhbsmnnef08hg/Vallelunga.rar/file"
You will see it is a very crude track. If you got any better, tell me.
"https://www.mediafire.com/file/2lqhbsmnnef08hg/Vallelunga.rar/file"
You will see it is a very crude track. If you got any better, tell me.
Re: [merged] Track related problems : I need your help
Here you go Wookey:
https://1drv.ms/u/s!AlS1sDwt9dbPhOg1yVO0fgKjlxmZyg?e=3yCIxv
The track is a bit of a mess, especially in the pits as there isn't enough space for more than 7 teams. Also, AIW is all over the place. However, I've cleaned it up a little. New trees, horizon, clouds and have fitted it for 39 cars on the grid. Try it out and let me know how it goes.
By the way, this new version needs the Logomap.mas file located in the Circuits\Common folder. Not sure if the CREWF1 install has this folder and file. If not, you'll have to copy it from SEASONDATA\CIRCUITS\COMMON to CREWF1SEASONDATA\CIRCUITS\COMMON.
Also, since this track hasn't been polished, it won't be available for long. So if you want to add it to your track repo and link it from there, go right ahead as I will remove the link in a week or so.
Cheers
https://1drv.ms/u/s!AlS1sDwt9dbPhOg1yVO0fgKjlxmZyg?e=3yCIxv
The track is a bit of a mess, especially in the pits as there isn't enough space for more than 7 teams. Also, AIW is all over the place. However, I've cleaned it up a little. New trees, horizon, clouds and have fitted it for 39 cars on the grid. Try it out and let me know how it goes.
By the way, this new version needs the Logomap.mas file located in the Circuits\Common folder. Not sure if the CREWF1 install has this folder and file. If not, you'll have to copy it from SEASONDATA\CIRCUITS\COMMON to CREWF1SEASONDATA\CIRCUITS\COMMON.
Also, since this track hasn't been polished, it won't be available for long. So if you want to add it to your track repo and link it from there, go right ahead as I will remove the link in a week or so.
Cheers
dmarques- Competition racer
- Messages : 350
Date d'inscription : 2019-05-16
Localisation : Montreal, Canada
FortiF1 likes this post
Re: [merged] Track related problems : I need your help
It works good enough for my story ! Thanks a lot !dmarques wrote:Here you go Wookey:
https://1drv.ms/u/s!AlS1sDwt9dbPhOg1yVO0fgKjlxmZyg?e=3yCIxv
The track is a bit of a mess, especially in the pits as there isn't enough space for more than 7 teams. Also, AIW is all over the place. However, I've cleaned it up a little. New trees, horizon, clouds and have fitted it for 39 cars on the grid. Try it out and let me know how it goes.
By the way, this new version needs the Logomap.mas file located in the Circuits\Common folder. Not sure if the CREWF1 install has this folder and file. If not, you'll have to copy it from SEASONDATA\CIRCUITS\COMMON to CREWF1SEASONDATA\CIRCUITS\COMMON.
Also, since this track hasn't been polished, it won't be available for long. So if you want to add it to your track repo and link it from there, go right ahead as I will remove the link in a week or so.
Cheers
Can we have more cars on qualifications then race?
I noticed in the .plr file those lines :
CURNT Opponents="26"
PRACT Opponents="26"
QUICK Opponents="26"
GPRIX Opponents="26"
CHAMP Opponents="21"
MULTI Opponents="0"
RPLAY Opponents="0"
Aq I had 30 cars trying to qualify, and 26 ti be allowed to race, I tried to edit as such :
CURNT Opponents="30"
PRACT Opponents="30"
QUICK Opponents="30"
GPRIX Opponents="26"
CHAMP Opponents="21"
MULTI Opponents="0"
RPLAY Opponents="0"
But only 26 cars were present for qualifications.
So my question is : how do you, guys, simmulate more cars in qualifications then room on the grid?
CURNT Opponents="26"
PRACT Opponents="26"
QUICK Opponents="26"
GPRIX Opponents="26"
CHAMP Opponents="21"
MULTI Opponents="0"
RPLAY Opponents="0"
Aq I had 30 cars trying to qualify, and 26 ti be allowed to race, I tried to edit as such :
CURNT Opponents="30"
PRACT Opponents="30"
QUICK Opponents="30"
GPRIX Opponents="26"
CHAMP Opponents="21"
MULTI Opponents="0"
RPLAY Opponents="0"
But only 26 cars were present for qualifications.
So my question is : how do you, guys, simmulate more cars in qualifications then room on the grid?
Re: [merged] Track related problems : I need your help
cristian luis discovered the way long ago
https://www.facebook.com/ConstrictorModdingTeam/posts/2837545659861694
its a wip that will take a long time to me
https://www.facebook.com/ConstrictorModdingTeam/posts/2837545659861694
its a wip that will take a long time to me
OLarrauri- Competition racer
- Messages : 294
Date d'inscription : 2020-03-02
Age : 36
Localisation : Spain
wookey likes this post
Re: [merged] Track related problems : I need your help
OLarrauri wrote:cristian luis discovered the way long ago
https://www.facebook.com/ConstrictorModdingTeam/posts/2837545659861694
its a wip that will take a long time to me
Thanks a lot. Interesting. But this seems very remotely linked with my question. I do not play online at all. And the solution implies working on the tracks themselves. Maybe it is too much hardcoded in the game to allow cars to participate in qualifications but not in race.
Re: [merged] Track related problems : I need your help
according to him it works for all sessions regardless if it is online race or championship or singleplayer
all cars participate in qualifying but only the 26 fastest start the race. the other are count as not qualified and cannot start
the solution cristian discovered in 2012 is the only way known you can do that without modifying anything of the game at all once the method is implemented
yes the solution implies to work on all tracks. once implemented, nothing more to change and play like old qualifying method has been implemented in the game all time
the other way (but requires to mod the written files for every race you do) is to modify by hand the bch and plr files per race, and being careful of not causing ctd
all cars participate in qualifying but only the 26 fastest start the race. the other are count as not qualified and cannot start
the solution cristian discovered in 2012 is the only way known you can do that without modifying anything of the game at all once the method is implemented
yes the solution implies to work on all tracks. once implemented, nothing more to change and play like old qualifying method has been implemented in the game all time
the other way (but requires to mod the written files for every race you do) is to modify by hand the bch and plr files per race, and being careful of not causing ctd
OLarrauri- Competition racer
- Messages : 294
Date d'inscription : 2020-03-02
Age : 36
Localisation : Spain
Re: [merged] Track related problems : I need your help
Have you tried to enable all cars? Some cars are like "Not AI" ... or something like that
Classes="FormulaOne, OpenWheel, 2021, not AI"
I simply enable them all!
Classes="FormulaOne, OpenWheel, 2021"
Then I choose...
GPRIX Opponents="21" or GPRIX Opponents="32"
For the championship, I have to edit one by one.
CHAMP Opponents="21" or CHAMP Opponents="25"
GAMEOPT_opponents=21 or GAMEOPT_opponents=25
[OPPONENT24]
Name="Patrick Depailler"
VehFile="SEASONDATA\VEHICLES\TYRRELL\2018_P34\2018_TYRRELL004.VEH"
OriginalGridPosition=24
* I hope I understood the problem, or else, I wrote nonsense *
Classes="FormulaOne, OpenWheel, 2021, not AI"
I simply enable them all!
Classes="FormulaOne, OpenWheel, 2021"
Then I choose...
GPRIX Opponents="21" or GPRIX Opponents="32"
For the championship, I have to edit one by one.
CHAMP Opponents="21" or CHAMP Opponents="25"
GAMEOPT_opponents=21 or GAMEOPT_opponents=25
[OPPONENT24]
Name="Patrick Depailler"
VehFile="SEASONDATA\VEHICLES\TYRRELL\2018_P34\2018_TYRRELL004.VEH"
OriginalGridPosition=24
* I hope I understood the problem, or else, I wrote nonsense *
MFA- Competition racer
- Messages : 151
Date d'inscription : 2017-04-06
Age : 49
Localisation : Criciúma - SC - Brazil
wookey likes this post
Re: [merged] Track related problems : I need your help
Here's link for Vallelunga F1C convertion from RF2 (3 layouts). Maybe it will help...
- Code:
https://www.mediafire.com/file/onowpn7yk1botsu/Vallelunga.rar/file
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
wookey likes this post
What is your favorite Imaginary track for F1C?
At this point of my Wookey story I need an imaginary track. There are so many availables !
What are your preffered ones? And why?
What are your preffered ones? And why?
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