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Baku City Circuit v1.1 (2016) by Marek Adamus and Peter(GER) (both from WCP). Converted to F1C by D. Motoro and optimized by me.

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Baku City Circuit v1.1 (2016) by Marek Adamus and Peter(GER) (both from WCP). Converted to F1C by D. Motoro and optimized by me. Empty Baku City Circuit v1.1 (2016) by Marek Adamus and Peter(GER) (both from WCP). Converted to F1C by D. Motoro and optimized by me.

Post by Cristian Luis Sat 4 Nov - 20:16

Original Credits (initial conversion added to 2017 SL):
--------------------------------------------------

Baku F1 2016 track v1.1 is out today!
- The start times for the practice, the qualification and the race are corrected.
- The light weight of the track is improved.
- The missing "Marriott Hotel" has been added.
- There are now 10 video screens distributed at the edge of the track.
- There are now 20 LED signal boards distributed over the entire track, which are at the edge of the line.
- 4 TV cranes have been added.
- 4 helicopters fly over the track.

Converted from WCP rFactor
Credits : Marek Adamus and Peter(GER)
Conversion to F1C by Dani Motoro


Installation:
-------------

Simply extract the track in yor F1C main folder and overwrite if needed. Enjoy. Regards.



Improvements by Cristian Luis (me)
---------------------------------

Changes and improvements:

-Improved AIW (I cannot guarantee that fits with non-F1H mods). You can play this track REGARDLESS OF DRIVERS STRENGHT AND AGGRESSION.
-Addition of HAT and animation files;
-Improved 3D objects, like public, treesbarriers, tire barriers, fences, lorries and more;
-Sanctioning system supervised.
-New Skybox;
-The illumination of the circuit now depends of the weather conditions;
-Fixes on a number of track side animations;
-Fuel consuption revised;
-Addition of crowd and ambient sound effects. No flying helicopter. Sorry;
-Dynamic rendering of spectators for different weekend sessions;
-Updated material settings and textures;
-New GDB file;
-Addition of dynamic lighting;
-Optimized SCN file (mainview and FOG);
-Some trees and fences are now double sided;

Modders of F1 201X (and 202X by extension?), unite!
https://mega.nz/#!A40GXYDa!bhwDn_DdPXlw7R_qOwbEAwIuolljcVVhTlliF8OrsJg

Also, by extension, Baku improved by David Marques (includes European and Azerbaijan GP, recommended for high-performance PC). Is much more complete than the version I have shared, but it has difficult playability:
https://mega.nz/#!OkkUVDJY!Bnfms2AU0xALepXnO16SX7jiXNC-YsPXGWMzZoi4wX0

Kind regards,
Cristian Luis.
Cristian Luis
Cristian Luis
F1 Driver
F1 Driver

Messages : 694
Date d'inscription : 2014-12-26
Age : 31

https://f1challenge9902repository.blogspot.com.es/

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Baku City Circuit v1.1 (2016) by Marek Adamus and Peter(GER) (both from WCP). Converted to F1C by D. Motoro and optimized by me. Empty Re: Baku City Circuit v1.1 (2016) by Marek Adamus and Peter(GER) (both from WCP). Converted to F1C by D. Motoro and optimized by me.

Post by skandre7 Fri 24 Nov - 21:44

Nice job less shadows on track and a little better performance than on DM version. Also guys remember to create AI setup with setting like this: Front/Rear Wing between 20-25 and increase the gear ratios to make them reach 330-340 km/h on main straight, i've been testing track this way with 2003CTDP mod and last sector really is a huge slipstream :DD

Also dont forget to increase their engine and brake radiators

Cheers Cool
skandre7
skandre7
Sunday Driver
Sunday Driver

Messages : 36
Date d'inscription : 2017-10-10

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