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1980-1985 Zandvoort by Luigi 70

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Cristian Luis
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Post by wookey 2017-10-23, 13:01

I put pitbuild.mts in Zandvoort8085 folder, but nothing changed
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Post by Luigi 70 2017-10-23, 14:31

I'm sorry Philippe, as you see in my installation works well ... Neutral
1980-1985 Zandvoort by Luigi 70 - Page 2 GRAB_1
it would be interesting to know if others have the same problem... scratch
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Post by Kaps 2017-10-23, 17:25

This is how it looks for me, with 1984 mod.

https://www.4shared.com/photo/QrmuC8QRca/GRAB_000__1_.html (Sorry, still don't know how to attach any pics here Embarassed )

It is the flaw with the original circuit, I have no idea how could it be corrected.
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Post by Luigi 70 2017-10-23, 17:50

1980-1985 Zandvoort by Luigi 70 - Page 2 GRAB_000_1
Thank you Kaps,
I think it's a material name conflicting mistake, but I know how to do it to solve it (at least I hope scratch )
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Post by Luigi 70 2017-10-23, 20:32

ok guys,
now should work for you as well...
1980-1985 Zandvoort by Luigi 70 - Page 2 GRAB_000

1980-1985 Zandvoort by Luigi 70 - Page 2 GRAB_001

https://www.mediafire.com/file/45x9h1qvsb955g9/pitbuildfix2.rar
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Post by Kaps 2017-10-23, 21:48

thanks luigi, but I still got osella pitwall in all pits.
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Post by cecelo 2017-10-28, 22:42

Hi Luigi, I installed it here but it is giving error. The COMMONMAPS.MAS file is missing.
If anyone can post this .MAS file that is missing, I appreciate it.
Thanks
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Post by skandre7 2017-10-29, 00:34

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Post by cecelo 2017-10-29, 01:36

skandre7, Thank you very much!!
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Post by Sudden 2018-05-12, 17:48

Hello everyone!! I would like to report something about the AIW of this fabulous track.

More or less at the point indicated in red at the image, I noticed that the AI slows down a lot, where you can do this corner at full throttle without problems. The AI brakes too much at this point.

1980-1985 Zandvoort by Luigi 70 - Page 2 Zandvo10

My question is... I would like to modify the AIW file to solve this. Does anybody know what parameters should I modify to make the AI do it at full throttle (like the previous corner, for example), without changing anything else? I mean... I just want to make them to not brake at this point, without changing any waypoint.
Note: In Zandvoort79, for example, the AI makes the corner at full throttle.

Thank you very much!! **I don't know if I explained it very well, I apologize.**
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