Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
+2
wookey
Cristian Luis
6 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
Nurburgring Gesamstrecke for F1 Challenge '99-'02. Version 0.92-L67
Original rFactor information:
/////////////////////////////
This is an attempt to combine the two existing rFactor tracks "70Nordschleife 1.00" by MotorFX and "Sudschleife 1.00 i.e. Eiffelrennen" by Nick303 to the so-called "Gesamtstrecke" (german for common- or entire-track i think).
Kackbratze.
Introduction:
/////////////
This circuit is the combination of Nordschleife plus Südschleife, making it an extremely tought racing circuit of 28,267 km distance per lap.
-Original conversion by Paroczai Sandor;
-First package of fixes by Cristian Luis (this first version make the circuit functional);
-Second package of fixes by Valerio Bertolotti;
-Third package of fixes by Lee67, JimmyF, Wookey and Teji Kohri;
-Supervision and final fixes by Cristian Luis;
Improvements and fixes:
///////////////////////
-Wet path racing line added;
-Removed unused parameters;
-Depured groove;
-Modified pit WP and pit building 3d model (almost any IA car collidess with the wall);
-Cameras fixed on Nordschleife section;
-Improved .GDB file, with the addition onf fastest lap, event names, corrected track length and road grip.
-Colisionable objects revised;
-VisGroups added;
-Basic sound effects added;
-New track icon;
-Fixed tree textures (almost all);
-Fixed some graphic issues;
-Mechanic pit exit order fixed;
-Reduced .MAP space;
-Improved sceneries;
-New camera file;
-Sky roof fixed (used Dome.tga, copy and paste it in common maps if the problem persists);
-Working pits for IA and player;
-3x2 grid;
Special thanks to Kackbratze, MotorFX and Nic303.
Link: https://mega.nz/#!x4kyhbia!TxTI-NR5m9q81cLWMy-Rcc7ao34M6RNBC4ZjvcZuyeM
Have fun!
Cristian Luis
Original rFactor information:
/////////////////////////////
This is an attempt to combine the two existing rFactor tracks "70Nordschleife 1.00" by MotorFX and "Sudschleife 1.00 i.e. Eiffelrennen" by Nick303 to the so-called "Gesamtstrecke" (german for common- or entire-track i think).
Kackbratze.
Introduction:
/////////////
This circuit is the combination of Nordschleife plus Südschleife, making it an extremely tought racing circuit of 28,267 km distance per lap.
-Original conversion by Paroczai Sandor;
-First package of fixes by Cristian Luis (this first version make the circuit functional);
-Second package of fixes by Valerio Bertolotti;
-Third package of fixes by Lee67, JimmyF, Wookey and Teji Kohri;
-Supervision and final fixes by Cristian Luis;
Improvements and fixes:
///////////////////////
-Wet path racing line added;
-Removed unused parameters;
-Depured groove;
-Modified pit WP and pit building 3d model (almost any IA car collidess with the wall);
-Cameras fixed on Nordschleife section;
-Improved .GDB file, with the addition onf fastest lap, event names, corrected track length and road grip.
-Colisionable objects revised;
-VisGroups added;
-Basic sound effects added;
-New track icon;
-Fixed tree textures (almost all);
-Fixed some graphic issues;
-Mechanic pit exit order fixed;
-Reduced .MAP space;
-Improved sceneries;
-New camera file;
-Sky roof fixed (used Dome.tga, copy and paste it in common maps if the problem persists);
-Working pits for IA and player;
-3x2 grid;
Special thanks to Kackbratze, MotorFX and Nic303.
Link: https://mega.nz/#!x4kyhbia!TxTI-NR5m9q81cLWMy-Rcc7ao34M6RNBC4ZjvcZuyeM
Have fun!
Cristian Luis
Last edited by Cristian Luis on Tue 17 Nov - 17:23; edited 3 times in total (Reason for editing : New version of the full track)
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
I was waiting for this version of the track for quite some time. Thanks a lot, Cristian!
Daniel9902- Competition racer
- Messages : 367
Date d'inscription : 2015-04-18
Age : 30
Localisation : Brazil
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
JimmyF wrote:I will surely try Christian, but... how far from the Start/Finish line is this tunnel?
Okay, there is NO "tunnel". The AIs are parked in a Garage space that is
beneath the level of the Pitlane, and they have to pass through a narrow
exit, and up a ramp.
I tried, okay, but I'm not a miracle worker. Track is still in beta, and although
Race is very doable, Practice/Qualify will never be possible.
Here is the improved file:
http://www.mediafire.com/download/i57wcfjenkccbni/2000_Gernur_96770_%5BIMPROVED%5D_AIW.zip
and here are my notes:
----------------------
1) The AIs can't get out of the Garage area, and although I edited the
path, it depends on where each of them is parked.
Others make it out, others not.
But even those who make it out of the Garage don't go out on the track.
Instead, they park close to a Pitbox (no crew waiting there) and that's it
I don't know why this happens. Probably because they are in a different
plane, they are in a basement of some sort and when they come up, they
don't realize where they are.
-----------
Additionally, the transition from that ramp to the Pitlane is very hard on
the Player's car - I think from some wrong material - and the car spins
in the air. Better drive it up there (press F10) instead of letting the game's
AI to drive you out of the Garage area.
2) Track had 16 "Pitboxes", but it had 24 "Pit Position" WPs (was missing 10
"Pitboxes"), while the last of the 16 "Pitboxes" was missing one Garage, in
all it had 47 Garages instead of 48.
Pitboxes for all teams were absolutely packed, and on top of that, the Pitlane
is very narrow.
I re-arranged the Pits, track now supports 14 teams, Pitboxes have a reasonable
space between them, but because the Pitlane is narrow, they try going to the
wrong Pitbox, and then the pushing starts
3) I moved the WP_WPSE (Limiter ON warning) from WP 6098, to WP 6123.
Sadly, there are no pitlights, or the usual - in old tracks - flag man.
*****************************************************
Observations
------------
Practice/Qualify is not possible.
During pitting the AIs will push one another and some of them will DNF.
During Race there are suprisingly few DNFs, although the AIs ride those
steep banks and then they slide sideways.
The LIGHT is gloomy, and the round center thingy of the sky is missing.
Worst problem is the floating trees (and treelines), that really made
my eyes hurt.
I loaded the whole track in 3D, I didn't see any floating trees or treelines.
What gives?
JF
JimmyF- Competition racer
- Messages : 107
Date d'inscription : 2015-10-10
Age : 56
Localisation : Athens, Greece
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
JimmyF wrote:I will surely try Christian, but... how far from the Start/Finish line is this tunnel?
Oh boy, instead of making a new thread, I edited my previous one
Well done, JF
JimmyF- Competition racer
- Messages : 107
Date d'inscription : 2015-10-10
Age : 56
Localisation : Athens, Greece
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
Found here working version without exit pit and tree fly bugs
https://www.adrive.com/public/Jd4yng/GESAMTSTRECKE.rar
maybe I will release an upgrade for starting grid 3-2-3-2 in future
https://www.adrive.com/public/Jd4yng/GESAMTSTRECKE.rar
maybe I will release an upgrade for starting grid 3-2-3-2 in future
Valpaso75- Competition racer
- Messages : 103
Date d'inscription : 2014-09-20
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
Thank you very much to all of you!
I'll check all from 1st November!
Cristian
I'll check all from 1st November!
Cristian
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
JimmyF wrote:JimmyF wrote:I will surely try Christian, but... how far from the Start/Finish line is this tunnel?
Okay, there is NO "tunnel". The AIs are parked in a Garage space that is
beneath the level of the Pitlane, and they have to pass through a narrow
exit, and up a ramp.
I tried, okay, but I'm not a miracle worker. Track is still in beta, and although
Race is very doable, Practice/Qualify will never be possible.
Here is the improved file:
http://www.mediafire.com/download/i57wcfjenkccbni/2000_Gernur_96770_%5BIMPROVED%5D_AIW.zip
and here are my notes:
----------------------
1) The AIs can't get out of the Garage area, and although I edited the
path, it depends on where each of them is parked.
Others make it out, others not.
But even those who make it out of the Garage don't go out on the track.
Instead, they park close to a Pitbox (no crew waiting there) and that's it
I don't know why this happens. Probably because they are in a different
plane, they are in a basement of some sort and when they come up, they
don't realize where they are.
-----------
Additionally, the transition from that ramp to the Pitlane is very hard on
the Player's car - I think from some wrong material - and the car spins
in the air. Better drive it up there (press F10) instead of letting the game's
AI to drive you out of the Garage area.
2) Track had 16 "Pitboxes", but it had 24 "Pit Position" WPs (was missing 10
"Pitboxes"), while the last of the 16 "Pitboxes" was missing one Garage, in
all it had 47 Garages instead of 48.
Pitboxes for all teams were absolutely packed, and on top of that, the Pitlane
is very narrow.
I re-arranged the Pits, track now supports 14 teams, Pitboxes have a reasonable
space between them, but because the Pitlane is narrow, they try going to the
wrong Pitbox, and then the pushing starts
3) I moved the WP_WPSE (Limiter ON warning) from WP 6098, to WP 6123.
Sadly, there are no pitlights, or the usual - in old tracks - flag man.
*****************************************************
Hello there, JimmyF!
When I was talking about the tunnel I was referring to the ramp exit. At that moment, I didn't found a better name on my vocals toolbox.
About your notes... seems you have difficulties too. I detected how some cars can exit the ramp, while others not. I can solve some of the issues you said there... but I think the best solution is repositioning the pit positions of the cars in order of avoid ALL those critical problems (including the qualifying bug). By addition, problems specified on your second point are going to be solved too. But I have to reposition pit building first.
Don't be sure that there it isn't a pitlight... I deleted some models in order of avoid low framerates. Maybe pitlight is one of them (and the sky roof could be another).
There are some floating trees on Südchleife section (but now this can't be seen thanks to guardrails). And there are few DNFs because .AIW file has been optimized, with IA tested in F1 Hero 1999 2-2 and original F1C mods.
To all who loves this circuit: don't panic. This is a beta version. I wish to have this track as much as you, albeit probably I'm not going to use it.
P.D. Seems I have to modify the credits... this is not all of my work. Valerio, JimmyF, Paroczai, Wookey and me worked together on our ways to make this course a dream come true.
Kind regards,
Cristian
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
Valpaso75 wrote:Found here working version without exit pit and tree fly bugs
https://www.adrive.com/public/Jd4yng/GESAMTSTRECKE.rar
maybe I will release an upgrade for starting grid 3-2-3-2 in future
Valerio, nice try.
(I have the invisible walls problem again, but overall, this is good stuff.)
Regards,
Cristian
Re: Nürburgring Gesamstrecke V0.92-L67 for F1 Challenge '99-'02 is ready to download
Cristian Luis wrote:I think the best solution is repositioning the pit positions
Hey Christian!
Um, you don't have to give me credit. After all, nothing is finalized, nothing's finished.
Track is buggy, but hopefully it'll shape up.
Is there any chance that by Pit Positions, you meant Garages?
Cause actually the Pit Positions are fine as it is, only I wish the Pitlane was a length
wider than it is now.
And if you move the Pit Building to the right, so that we move the Pitboxes to the
right as well, wouldn't that leave a gap, there?
-----------
But the Garages should never have been down there, in that box.
Nice idea, but this isn't reality, this is F1C and the AIs need a loot of room and straight
lines when it comes to Pitlanes, cause curves confuse them sometimes.
The Path is now straight as an arrow, but it still depends to where each AI starts this
path. You understand that they read a lot of WPs ahead and they are doing their
calculations, which are different for each of them, depending on which WP they are
on, at any given time.
Look, I still believe that there is something wrong in the connection of the ramp with
the actual Pitlane that confuses the AIs and that's why they don't go out to the track.
Otherwise, this Pitlane works OK in the Race (minus of course that they push each other
on their way to their Pitboxes )
-----------
As for the trees, you don't have that weird phenomenon?
The whole track is full of floating trees. Even in the Garage area!
And the tree lines cut through the track many many times.
Something like... check this topic, if you will.
https://wookey.forumotion.com/t493-background-too-close-to-camera-on-avus-old
Something like that, but with hundreds of floating trees.
As for the sky roof, I just think it has the wrong texture.
I might be mistaken.
Well, in the end this track will be fine, it's not up to her
JF
Last edited by JimmyF on Fri 30 Oct - 3:06; edited 1 time in total
JimmyF- Competition racer
- Messages : 107
Date d'inscription : 2015-10-10
Age : 56
Localisation : Athens, Greece
Page 1 of 3 • 1, 2, 3
Similar topics
» Montlhéry 1966 by Alain Bosco and his friends, optimized and ready to download
» WEC 2016
» Nurburgring (84-85)
» Formula 2 from 1970
» Nurburgring and Suzuka
» WEC 2016
» Nurburgring (84-85)
» Formula 2 from 1970
» Nurburgring and Suzuka
Page 1 of 3
Permissions in this forum:
You cannot reply to topics in this forum