Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
+7
Luigi 70
Daniel9902
Valpaso75
wookey
Lee67
F1CFan1804
McLeod
11 posters
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Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
Moulinsart is a great fictionnal track made for GPL. It features many winks to Tintin adventures, and was made by great graphist Marc Ostermann. He gave permission to conversion. Did someone make the conversation to F1C? Or could someone do it?
McLeod- F1 Driver
- Messages : 773
Date d'inscription : 2015-03-06
Age : 44
Localisation : Vannes (56) France
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
I want this track too! I tried to convert it fromGPL? but without a success...
Here's my unworking F1C version: http://www.mediafire.com/download/3331hb19ak77jwj/Moulinsart65.zip
Here's my unworking F1C version: http://www.mediafire.com/download/3331hb19ak77jwj/Moulinsart65.zip
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
The AIW is totally different to what it should be, but I can't change that.
It's a blank file, only suited for 1 car.
It's a blank file, only suited for 1 car.
Last edited by F1CFan1804 on Sun 5 Jul - 12:34; edited 1 time in total
F1CFan1804- Competition racer
- Messages : 180
Date d'inscription : 2014-11-15
Localisation : Netherlands
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
Is the AIW the only problem? I would happily drive on it without any aiw in test day.
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
Moulinsart65 is on the way. Be patient my friends.
https://www.facebook.com/media/set/?set=a.816550951715243.1073742046.269969919706685&type=3
The track works fine with aiw. Laps count. I need to move the objects into original GPL Track position. And fix the Sky/horizon. Regards.
https://www.facebook.com/media/set/?set=a.816550951715243.1073742046.269969919706685&type=3
The track works fine with aiw. Laps count. I need to move the objects into original GPL Track position. And fix the Sky/horizon. Regards.
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
Whoopee, JALNERVION! We all are lookin' forward!
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
JALNERVION wrote:Moulinsart65 is on the way. Be patient my friends.
https://www.facebook.com/media/set/?set=a.816550951715243.1073742046.269969919706685&type=3
The track works fine with aiw. Laps count. I need to move the objects into original GPL Track position. And fix the Sky/horizon. Regards.
Thank you so much I will be very happy, and send also some pictures to Marc, with 1950's cars, apropriate with Tintin's mansion.
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
I tried lot of times to fix this track, something really strange
I create new aiw + xfinish, xpitout and xpitin
But this error searchgrid.c 321: Could not get extents of scene ... numInstances=184 appear
Sometime the circuit is loaded but the position of chateau is not allineated with circuits and create bug
I create new aiw + xfinish, xpitout and xpitin
But this error searchgrid.c 321: Could not get extents of scene ... numInstances=184 appear
Sometime the circuit is loaded but the position of chateau is not allineated with circuits and create bug
Valpaso75- Competition racer
- Messages : 103
Date d'inscription : 2014-09-20
Re: Moulinsart Grand Prix converted to F1 Challenge '99-'02 by Luigi 70
Valpaso75 wrote:I tried lot of times to fix this track, something really strange
I create new aiw + xfinish, xpitout and xpitin
But this error searchgrid.c 321: Could not get extents of scene ... numInstances=184 appear
Sometime the circuit is loaded but the position of chateau is not allineated with circuits and create bug
Because the track load all the objects in position 0,0,0, also pit positions, far away and out of the track layout. There is something bad in the aiw, and scn file I don't remember what I did to fix, but the objects are not in thier correct position yet, but the tracks run without errors and the aiw works fine.
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