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rfactor 2- for fun

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Post by Luigi 70 Fri 3 Feb - 22:13

I'm starting to get familiar with rfactor 2...
rfactor 2- for fun Rfacto10

this is the WIP Mercedes W196's conversion... I'm still a beginner, but I find it fun Very Happy
Luigi 70
Luigi 70
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Date d'inscription : 2014-09-22
Age : 53
Localisation : Naples

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Post by De Lacrowe Sat 4 Feb - 9:31

Hi Maestro Luigi,  cheers

I'd like to know your first impressions of this gaming platform that uses a different graphics pool than you're used to.
I also partially know that programming at rF2 versus rF requires some differences that you need to know to avoid driving transparent cars... but I'm waiting to hear your opinion.
De Lacrowe
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Post by Luigi 70 Sat 4 Feb - 12:47

Hi dear Marie..
I didn't have any transparency problems, the car is perfectly visible in the game. However I haven't converted the wheels and suspension yet.
Because the thing that intrigues me the most is the possibility of adapting the driver's hands to the big steering wheels of the 50s. Work that apparently can be done with 3ds max, by modifying the animation file. So I'm deepening this new program (in real life, for my work, I use autocad, but I think there are no big differences, or at least I hope) 😀
Luigi 70
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Post by jdavidson89 Wed 8 Nov - 1:36

Hi Luigi70, sorry for posting on an old post but I see you talking about using AutoCad for modelling, I've thought about if CAD software would work better for modelling than using blender. Do you find it works well and has a nice way to export to 3dsimed. Also back on point of this post I wanted to bring any work I make to rfactor2 as well, I like the ability for more detailed physics.

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Post by Luigi 70 Wed 8 Nov - 23:03

Hi...I use autocad (Autodesk) only in my work in real life...to model I use zmodeler, although sometimes I try other software like sketchup or 3ds Max. However, I think Blender is an excellent software, even if I have never used it seriously.
Luigi 70
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