REQUEST: Current Indianapolis's road course
4 posters
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REQUEST: Current Indianapolis's road course
Can someone edit the vanilla (original F1C) Indianapolis Road Course track to update i to the curent IndyCar layout?
Here's the F1 layout used by the original game:
And here is the current (since 2014) layout of the track:
Alternatively, if anybody is interested in doing the MotoGP layout (used from 2008 to 2014) as well, its sighly different and runs counter-clockwise (same direction of the oval), here's the map:
Here's the F1 layout used by the original game:
And here is the current (since 2014) layout of the track:
Alternatively, if anybody is interested in doing the MotoGP layout (used from 2008 to 2014) as well, its sighly different and runs counter-clockwise (same direction of the oval), here's the map:
vico- Sunday Driver
- Messages : 71
Date d'inscription : 2017-02-25
Age : 31
Re: REQUEST: Current Indianapolis's road course
Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!
The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g
The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g
MFA- Competition racer
- Messages : 151
Date d'inscription : 2017-04-06
Age : 48
Localisation : Criciúma - SC - Brazil
Re: REQUEST: Current Indianapolis's road course
MFA wrote:Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!
The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g
Unfortunately i tried to test it on a stance with vanilla 2002 cars... it doesnt load fully (stalls at 60% i think).
The only relevat lines on the trace are the following:
- Code:
steward.cpp 645: Could not find glow "STGLOW"
steward.cpp 645: Could not find glow "PTGLOW01"
----
Also, i found some interesting fictional road course alternatives for Indy on Reddit, if anybody is interested in make them using or the vanilla/original Indy from F1C, or using the NT-2003 oval course (which was converted to F1C but have very bad AIW), here's the images:
vico- Sunday Driver
- Messages : 71
Date d'inscription : 2017-02-25
Age : 31
Re: REQUEST: Current Indianapolis's road course
This track works alone, so I think you should delete all the files in the 'LOG folder': .hat / 'REPLAYS folder': .vcr / 'Save folder', 'Settings': ????_Indianapolis
Every time you are replacing a track with another one, of the same name, to work properly you have to do this.
Every time you are replacing a track with another one, of the same name, to work properly you have to do this.
MFA- Competition racer
- Messages : 151
Date d'inscription : 2017-04-06
Age : 48
Localisation : Criciúma - SC - Brazil
Re: REQUEST: Current Indianapolis's road course
vico wrote:MFA wrote:Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!
The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g
Unfortunately i tried to test it on a stance with vanilla 2002 cars... it doesnt load fully (stalls at 60% i think).
The only relevat lines on the trace are the following:
- Code:
steward.cpp 645: Could not find glow "STGLOW"
steward.cpp 645: Could not find glow "PTGLOW01"
----
Also, i found some interesting fictional road course alternatives for Indy on Reddit, if anybody is interested in make them using or the vanilla/original Indy from F1C, or using the NT-2003 oval course (which was converted to F1C but have very bad AIW), here's the images:
you could try to make it yourself with zmodeler and 3dsimed. test with a corner then another... at least start with some corner until you get the layout
odoru's tools: http://f1challenge9902repository.blogspot.com/2017/11/f1-challenge-99-02-links-repository.html (developer toolbox)
3dsmax tutorials: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Tutorials/index.html?url=files/GUID-C99064E7-7E14-4F98-9A41-796BFC5613EF.htm,topicNumber=d30e2000
track modeling tutorial: http://simtrackipedia.wikidot.com/ttt
every modder took its time to become proficient in some area
OLarrauri- Competition racer
- Messages : 294
Date d'inscription : 2020-03-02
Age : 36
Localisation : Spain
FortiF1 likes this post
Re: REQUEST: Current Indianapolis's road course
plan b is the easy path:
circuits you want are all for rfactor: https://drive.google.com/file/d/1sYDVBpY2XZuS2yKeWOKO4g6AqLElV3R5/view
author facebook to ask for permission: https://www.facebook.com/LFTTracks/
and odorus tools. it includes a tutorial about how to convert a track for f1c
take your time...
circuits you want are all for rfactor: https://drive.google.com/file/d/1sYDVBpY2XZuS2yKeWOKO4g6AqLElV3R5/view
author facebook to ask for permission: https://www.facebook.com/LFTTracks/
and odorus tools. it includes a tutorial about how to convert a track for f1c
take your time...
OLarrauri- Competition racer
- Messages : 294
Date d'inscription : 2020-03-02
Age : 36
Localisation : Spain
skandre7 likes this post
Re: REQUEST: Current Indianapolis's road course
Unfortunately i'm so dumb with messing up with F1C/rf1 meshes... I tried to just change the texture of the vanilla cars and was able to make the chassis to be misaligned to the rest of the cars (wings, tyres).
vico- Sunday Driver
- Messages : 71
Date d'inscription : 2017-02-25
Age : 31
Re: REQUEST: Current Indianapolis's road course
hi, I didn't know indianapolis has so much variants
CarlosJSS15- Sunday Driver
- Messages : 23
Date d'inscription : 2020-12-21
Age : 21
Localisation : Venezuela
Re: REQUEST: Current Indianapolis's road course
CarlosJSS15 wrote:hi, I didn't know indianapolis has so much variants
Except the oval and the road course (F1 and IndyCar variants), the others are fictional.
vico- Sunday Driver
- Messages : 71
Date d'inscription : 2017-02-25
Age : 31
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