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REQUEST: Current Indianapolis's road course

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REQUEST: Current Indianapolis's road course Empty REQUEST: Current Indianapolis's road course

Post by vico Sun 23 Aug - 21:05

Can someone edit the vanilla (original F1C) Indianapolis Road Course track to update i to the curent IndyCar layout?

Here's the F1 layout used by the original game:

REQUEST: Current Indianapolis's road course 800px-Indianapolis_Motor_Speedway_-_road_course.svg

And here is the current (since 2014) layout of the track:

REQUEST: Current Indianapolis's road course 800px-Indianapolis_IndycarGP.svg

Alternatively, if anybody is interested in doing the MotoGP layout (used from 2008 to 2014) as well, its sighly different and runs counter-clockwise (same direction of the oval), here's the map:

REQUEST: Current Indianapolis's road course 800px-Indianapolis_Moto_GP.svg

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Post by MFA Mon 24 Aug - 1:56

Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!

The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g
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Post by vico Mon 24 Aug - 2:22

MFA wrote:Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!

The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g

Unfortunately i tried to test it on a stance with vanilla 2002 cars... it doesnt load fully (stalls at 60% i think).

The only relevat lines on the trace are the following:

Code:

steward.cpp   645: Could not find glow "STGLOW"
steward.cpp   645: Could not find glow "PTGLOW01"

----

Also, i found some interesting fictional road course alternatives for Indy on Reddit, if anybody is interested in make them using or the vanilla/original Indy from F1C, or using the NT-2003 oval course (which was converted to F1C but have very bad AIW), here's the images:

REQUEST: Current Indianapolis's road course Bj19t9saknp41

REQUEST: Current Indianapolis's road course Dhu1nnvt7qq41

REQUEST: Current Indianapolis's road course Sogt3uw5yvs41

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Post by MFA Mon 24 Aug - 18:15

This track works alone, so I think you should delete all the files in the 'LOG folder': .hat / 'REPLAYS folder': .vcr / 'Save folder', 'Settings': ????_Indianapolis

Every time you are replacing a track with another one, of the same name, to work properly you have to do this.
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Post by OLarrauri Mon 24 Aug - 18:49

vico wrote:
MFA wrote:Try this version, it's Indy's ... I don't know where I got it, it must be Lee67's!

The download link is this:
https://mega.nz/folder/pVk3hb6S#Jneull0TEDyOmd7op7fs7g

Unfortunately i tried to test it on a stance with vanilla 2002 cars... it doesnt load fully (stalls at 60% i think).

The only relevat lines on the trace are the following:

Code:

steward.cpp   645: Could not find glow "STGLOW"
steward.cpp   645: Could not find glow "PTGLOW01"

----

Also, i found some interesting fictional road course alternatives for Indy on Reddit, if anybody is interested in make them using or the vanilla/original Indy from F1C, or using the NT-2003 oval course (which was converted to F1C but have very bad AIW), here's the images:

REQUEST: Current Indianapolis's road course Bj19t9saknp41

REQUEST: Current Indianapolis's road course Dhu1nnvt7qq41

REQUEST: Current Indianapolis's road course Sogt3uw5yvs41

you could try to make it yourself with zmodeler and 3dsimed. test with a corner then another... at least start with some corner until you get the layout

odoru's tools: http://f1challenge9902repository.blogspot.com/2017/11/f1-challenge-99-02-links-repository.html (developer toolbox)

3dsmax tutorials: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Tutorials/index.html?url=files/GUID-C99064E7-7E14-4F98-9A41-796BFC5613EF.htm,topicNumber=d30e2000

track modeling tutorial: http://simtrackipedia.wikidot.com/ttt

every modder took its time to become proficient in some area
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Post by OLarrauri Mon 24 Aug - 18:54

plan b is the easy path:

circuits you want are all for rfactor: https://drive.google.com/file/d/1sYDVBpY2XZuS2yKeWOKO4g6AqLElV3R5/view

author facebook to ask for permission: https://www.facebook.com/LFTTracks/

and odorus tools. it includes a tutorial about how to convert a track for f1c

take your time...
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Post by vico Fri 4 Dec - 22:12

Unfortunately i'm so dumb with messing up with F1C/rf1 meshes... I tried to just change the texture of the vanilla cars and was able to make the chassis to be misaligned to the rest of the cars (wings, tyres).

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Post by CarlosJSS15 Mon 21 Dec - 23:36

hi, I didn't know indianapolis has so much variants
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Post by vico Sat 16 Jan - 23:53

CarlosJSS15 wrote:hi, I didn't know indianapolis has so much variants

Except the oval and the road course (F1 and IndyCar variants), the others are fictional.

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