How to make AI more unreliable?
4 posters
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Re: How to make AI more unreliable?
So, it's not enough to leave the PitStopStrategies blank in the gdb. I have to put the all the drivers and = 0?
And I suppose I should replace these two number 3s
NumPitstopsRange=(0, 0, 3)
NumPitstopsSetting=3
with 0?
And I suppose I should replace these two number 3s
NumPitstopsRange=(0, 0, 3)
NumPitstopsSetting=3
with 0?
Kaps- Competition racer
- Messages : 196
Date d'inscription : 2014-09-26
Age : 56
Re: How to make AI more unreliable?
Kaps wrote:So, it's not enough to leave the PitStopStrategies blank in the gdb. I have to put the all the drivers and = 0?
And I suppose I should replace these two number 3s
NumPitstopsRange=(0, 0, 3)
NumPitstopsSetting=3
with 0?
Yes
Re: How to make AI more unreliable?
Ok, so I've changed the wear rate and AIWare values in tyres' tbc files, put the drivers with 0 in PitStopStrategies part of the gdb file and edited the pitstop section in all the veh files.
And all I've got is that AI pitstops are one lap delayed.
All the AIs still go to pits, just a wee bit later than before...so, no, this is not a solution...
I begin to wonder if there is one at all?
This game's limitations are starting to annoy me immensely
And all I've got is that AI pitstops are one lap delayed.
All the AIs still go to pits, just a wee bit later than before...so, no, this is not a solution...
I begin to wonder if there is one at all?
This game's limitations are starting to annoy me immensely
Kaps- Competition racer
- Messages : 196
Date d'inscription : 2014-09-26
Age : 56
Re: How to make AI more unreliable?
Kaps wrote:Ok, so I've changed the wear rate and AIWare values in tyres' tbc files, put the drivers with 0 in PitStopStrategies part of the gdb file and edited the pitstop section in all the veh files.
And all I've got is that AI pitstops are one lap delayed.
All the AIs still go to pits, just a wee bit later than before...so, no, this is not a solution...
I begin to wonder if there is one at all?
This game's limitations are starting to annoy me immensely
But they don't refuel. You can avoid pit stops if you manipulate tire wear to endure more than one full race. Same goes for fuel. Fuel consumption should be set up in a way that makes the car finish the race without refuelling.
Re: How to make AI more unreliable?
Well, I more than halved the tire wear, that finally managed to reduce them from 2 to 1 stop!
How much more do I need to decrease the wear to make them last the race?
And now, unless I'm very much mistaken ( ) we're only talking about AIWear line in the tbc file, 'cos I believe WearRate line should only affect my car?
How much more do I need to decrease the wear to make them last the race?
And now, unless I'm very much mistaken ( ) we're only talking about AIWear line in the tbc file, 'cos I believe WearRate line should only affect my car?
Kaps- Competition racer
- Messages : 196
Date d'inscription : 2014-09-26
Age : 56
Re: How to make AI more unreliable?
Kaps wrote:Well, I more than halved the tire wear, that finally managed to reduce them from 2 to 1 stop!
How much more do I need to decrease the wear to make them last the race?
And now, unless I'm very much mistaken ( ) we're only talking about AIWear line in the tbc file, 'cos I believe WearRate line should only affect my car?
That's it!
If you wish, you could leave the physics to KCarlosCampos. He is doing 1992 right now. Albeit he is only dedicated to standalone mods, not race by race.
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