F1 1986 Season
+14
jpemidio
Konstantin
EJEY
OLarrauri
Edge_CMT
De Lacrowe
Sudden
Valpaso75
titi01170
schumacher180
d4nf1c
TanoV12
Kaps
dmarques
18 posters
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Re: F1 1986 Season
Hi, Cristian Luis
do you know of any tutorials on how to edit F1C car engines?
thanks
do you know of any tutorials on how to edit F1C car engines?
thanks
cecelo- Competition racer
- Messages : 282
Date d'inscription : 2017-01-08
Age : 51
Re: F1 1986 Season
You need mechanical engineering knowledge to know how to model an engine properly. Otherwise, you cannot do anything, just like me.
To create an engine I use enginephysics editor (is quite intuitive). To edit, just notepad. Sadly, these only is too far to create a good engine properly
As with me, your best shot is: http://yoss.free.fr/rfactornfr/Modding_Tutorial_Website/PhysicsGlossary.shtml#Engine
To create an engine I use enginephysics editor (is quite intuitive). To edit, just notepad. Sadly, these only is too far to create a good engine properly
As with me, your best shot is: http://yoss.free.fr/rfactornfr/Modding_Tutorial_Website/PhysicsGlossary.shtml#Engine
Re: F1 1986 Season
Hi Cristian Luis
That's what I thought, hard to do... but still thanks for the answer.
thanks
That's what I thought, hard to do... but still thanks for the answer.
thanks
cecelo- Competition racer
- Messages : 282
Date d'inscription : 2017-01-08
Age : 51
Re: F1 1986 Season
Sorry Cecelo.
The man in charge of the physics is Carlos, CMT leader. He has, indeed, the knowledge and experience required to do F1C car physics (including the rest of the elements)
The man in charge of the physics is Carlos, CMT leader. He has, indeed, the knowledge and experience required to do F1C car physics (including the rest of the elements)
cecelo likes this post
Re: F1 1986 Season
Hi Cristian Luis
I made a small modification to the car engines to have a more realistic RPM.
In the Engine file of each car there is the line RevLimitRange=(11500.0, 100.0, 7).
I changed the last parameter which is what makes the RPM value increase or decrease.
In the example above the RPM starts with 11500, it can increase 7 times, going up to a maximum of 12100.
In most cars it was possible to stay the same as it was in reality but in some not.
I still haven't tested this modification to see if it's good, I should do it these days.
If it doesn't work I'll go back with the original parameters.
thanks
I made a small modification to the car engines to have a more realistic RPM.
In the Engine file of each car there is the line RevLimitRange=(11500.0, 100.0, 7).
I changed the last parameter which is what makes the RPM value increase or decrease.
In the example above the RPM starts with 11500, it can increase 7 times, going up to a maximum of 12100.
In most cars it was possible to stay the same as it was in reality but in some not.
I still haven't tested this modification to see if it's good, I should do it these days.
If it doesn't work I'll go back with the original parameters.
thanks
cecelo- Competition racer
- Messages : 282
Date d'inscription : 2017-01-08
Age : 51
Cristian Luis likes this post
Re: F1 1986 Season
dmarques wrote:Although the banter was fun, it’s too bad instead of saying thanks the first thing is asking for more. Maybe next time you can spend the time getting permission, figuring out how to properly convert card, actually converting them and fixing them to work properly in F1C. This is very disappointing. This has gone on for years and years and frankly I’m getting tired of this. If you want more, why not ask if you can help next time. This really kills the motivation. Please think next time before asking for moreKaps wrote:Well, the cars look fabulous, but there are no track-specific liveries?
I’ve released so much content in this site and seems like Sudden is the only one here giving thanks
I am very grateful for all your hard work and time, too!!!
united1987- Competition racer
- Messages : 178
Date d'inscription : 2014-11-14
Cristian Luis likes this post
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