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REQUEST: GTA SA-based tracks

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Post by vico Sat 20 Apr - 3:26

Hi all!

Not long ago i heard about someone trying to make a fictional track around one of the cities of GTA San Andreas.

But from what i remember it wasnt specifically based on one location of the game, it just used some objects imported from it.

So what about make a track based on an actual location of the game?

To "recreate" the location one could use this tool to view the game world without run the game, and take note of every object's meshes (.dff) and texture files (.txd) to convert to .mts/.bmp for F1C.

I would try to make this myself but i lack knowledge most of the F1C side, like placing the objects in a determined distance from the center, .scn and other stuff.

EDIT: Since in the original link the editor isnt available anymore, here is a mirror with it.

vico
Sunday Driver
Sunday Driver

Messages : 71
Date d'inscription : 2017-02-25
Age : 31

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Post by Teji track converter Sat 20 Apr - 4:53

Aiw file not right

Teji track converter
Competition racer
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Messages : 254
Date d'inscription : 2017-11-30
Age : 38
Localisation : india, punjabi, Chandigarh, dera bassi, dera jagadhari

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Post by Lee67 Sat 20 Apr - 7:31

I've converted two GTA Vice City tracks from rFactor's conversions. Both are available here:
https://mega.nz/#F!rltlUIaT!GOV7SB_2tBBcM8mJXnQ2wA
Lee67
Lee67
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Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!

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Post by Teji track converter Sat 20 Apr - 19:31

One more GTA vc track lap count problem not solution

Teji track converter
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Messages : 254
Date d'inscription : 2017-11-30
Age : 38
Localisation : india, punjabi, Chandigarh, dera bassi, dera jagadhari

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