This topic is dead!
+16
Teji track converter
teslaf1electriquepriseX
coreBlaster
Lee67
McLeod
united1987
AxelP800
Garcia
JALNERVION
jpemidio
wookey
Daniel9902
JimmyF
Cristian Luis
De Lacrowe
F1CFan1804
20 posters
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Re: This topic is dead!
Thanks for this track. (and most of the others) Sendai is Very exciting drive, needs precision and consistency. Congratulatoins to first author, for his talent and to you for adaptation and sharing
McLeod- F1 Driver
- Messages : 773
Date d'inscription : 2015-03-06
Age : 44
Localisation : Vannes (56) France
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
SOPRONRING (Formula Edition)
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Last edited by Lee67 on Tue 24 Jan - 15:05; edited 1 time in total
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
Re: This topic is dead!
I tested Gotham Hills and found it very enjoyable drive with well placed elevation changes adding true challenge. I'm now downloadug Sopronringn
Re: This topic is dead!
SOPRONRING (Formula Edition) is a good track with a special emphasis in recreating the city. Unfortunately, I can drive through walls. Maybe a terrain.ini problem?
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
Re: This topic is dead!
I got the exact same problem with the version of Baku I'm currently trying to make. The cars drive through most of the walls. If someone would know the solution for that problem it would be really welcomed.
F1CFan1804- Competition racer
- Messages : 180
Date d'inscription : 2014-11-15
Localisation : Netherlands
Re: This topic is dead!
Wookey wrote:SOPRONRING (Formula Edition) is a good track with a special emphasis in recreating the city. Unfortunately, I can drive through walls. Maybe a terrain.ini problem?
F1CFan1804 wrote:I got the exact same problem with the version of Baku I'm currently trying to make. The cars drive through most of the walls. If someone would know the solution for that problem it would be really welcomed.
Problems are generally three. And all could be there at the same time:
1) CollTargets and/or HatTargets of wall objects are set to "False". Must be set to "True" in scn file.
2) In AIW Cam editor, red and pink lines are too far of the real width of the track. Baku's AIW is the prime example.
3) Bad IA AIW line (in dry, overcast, wet and monsoon).
Regards,
Cristian
Lee67- F1 Driver
- Messages : 872
Date d'inscription : 2014-09-21
Age : 56
Localisation : Somewhere in the Czechlands!
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