[Released] Formula One 1951 [RF1] by O.R.M
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[Released] Formula One 1951 [RF1] by O.R.M
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After 4 years of work, the O.R.M. Team is proud to present to you the 1951 Formula 1 Season, for rFactor 1: experience the difficulty and adrenaline of over 450 BHP on skinny tyres, on cars that are all but tame to drive! Grand Prixes more than 3 hours long, on tracks that are not a walk in the park... and filled with bumps!
Be sure to read the manual included in the package
We hope you'll enjoy the mod... and wish you all a Happy Easter
Please, thead the included "README!" file for instructions.
D/L All-in-One: https://mega.nz/file/G0MngRqB#kUsHUZg6CfI0ltedN20r6Z_CHD-rO3g3WqdMQ3dfe04
TEMPLATES ONLY: https://mega.nz/file/usd2AIiK#3Zy4C73Yv_OHgjxnrQ_VV_JxGYGUC2UOhiBV7bAJlhM
Changelog:
- 2023APR23 [UPDATE 1]
O Corrected the behaviour on all the swing-axle cars, now jacking should be way less prominent and more gradual if driven correctly.
O Corrected the AI behaviour on Alfa Romeos, Ferraris, Cisitalia, BRM and OSCA.
O Revised the AI tyre grip levels on all cars.
O Revised the Talent RCD files for the AI drivers.
O Increased drag for the Alfa Romeo 159/50 to 0.38.
O Changed the rear brake percentage to 31% for the Alfa Romeos and the Ferrari 125.
- 2023APR25 [UPDATE 2]
O Fixed the mirrors pointing in the wrong direction when virtual cockpit mirrors are enabled and player is driving the Cisitalia.
O Fixed the mirrors not showing in the spinner for the Maserati 4CLT/50.
- 24MAG2023 [UPDATE 3]
O Fixed an issue where gauge indexes were disappearing or not responsive on some installations, changed by making unique material and texture calls
O Reorganized the Maserati lineup thanks to additional research
O Made the 4CLT/50's engine more brittle and less resistant to heavy stresses
O Calibrated the AI further to ensure a better representation for the drivers
O Fixed some typos in the VEH files for Chiron, De Graffenried and Schell, which prevented the corrispondent RCD file from being called correctly
O Corrected the team name for Parnell and Whitehead, as well as location.
O Changed the main Cisitalia livery to the AutoAr one, to further a better representation for the team as it was back then. The "Porsche grey" one is still available as extra and selectable in the menu, if you so choose.
O Added multiple pit-stops for both players and AI, to avoid the AI running out of fuel while simulating full-length races.
O Improved the downshift algorithm for the Alfa Romeos.
O Added balancing penalties for driving aids.
O Removed options from the pit menu that shouldn't have been there.
O Fixed double-drivers appearing in some carsets (like Chiron and Fangio appearing twice).
O Fixed the Talbot-Lago not having a starting sound: the issue was in a typo in the sfx file.
O Added the horn sound effect to the FIAT Topolino (Bosch Megatone Horn 0 986 AH0 203).
- 2023JUL06 [UPDATE 4]
O Improved stability for swing axlesFerraris and Alfa Romeos.
Last edited by GabrieleMar on Thu 6 Jul - 15:19; edited 4 times in total
GabrieleMar- Sunday Driver
- Messages : 25
Date d'inscription : 2016-03-05
Age : 32
Localisation : Latina, Italy
Luigi 70, Daniel9902, Ignacio Torres, F1PiloteJV and Fiammanera628 like this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
GRANDE GABRIELE!
Luigi 70- Grand Prix Winner
- Messages : 1577
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
GabrieleMar likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
Si good to see this mod released !
Like the physics and the modeling
Thanks for this awesome work
Like the physics and the modeling
Thanks for this awesome work
F1PiloteJV- Sunday Driver
- Messages : 16
Date d'inscription : 2021-03-23
Age : 31
Localisation : France
GabrieleMar likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
Luigi 70 wrote:GRANDE GABRIELE!
Thanks Luigi and JV! I'm glad you like the mod, the rest of the team also appreciates a lot
There are some small updates in the first post, to take car of some bugs that have been found along the way. Thanks go to Alfamonza and Panzafahra
GabrieleMar- Sunday Driver
- Messages : 25
Date d'inscription : 2016-03-05
Age : 32
Localisation : Latina, Italy
Luigi 70 likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
I downloaded the update.. impeccable models.. very realistic physics (although I've never driven an F1 from the 50s).. just one note... the drivers are a little too fat or muscular, they look like bodybuilders...
any way...
KEEP UP YOUR GREAT WORK
any way...
KEEP UP YOUR GREAT WORK
Luigi 70- Grand Prix Winner
- Messages : 1577
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
GabrieleMar likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
Luigi 70 wrote:I downloaded the update.. impeccable models.. very realistic physics (although I've never driven an F1 from the 50s).. just one note... the drivers are a little too fat or muscular, they look like bodybuilders...
any way...
KEEP UP YOUR GREAT WORK
Grazie Luì!
I'm glad you like the cars (and a new update is due because we got reported a bug that is quite nasty when driving: sometimes the oil and fuel needles in the cockpit just "disappear"... I hope it's the last one to squash!), but sadly I'm not that good at modelling people in general: I had to rely on third-party models that were already rigged and ready to be posed, so they kinda have the body-builder appearance ^^;
What software do you use for modelling yours, I wonder? MakeAHuman perhaps?
GabrieleMar- Sunday Driver
- Messages : 25
Date d'inscription : 2016-03-05
Age : 32
Localisation : Latina, Italy
Luigi 70 likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
Initially I used Poser..
then, yes, I switched to Makehuman
then, yes, I switched to Makehuman
Luigi 70- Grand Prix Winner
- Messages : 1577
Date d'inscription : 2014-09-22
Age : 54
Localisation : Naples
GabrieleMar likes this post
Re: [Released] Formula One 1951 [RF1] by O.R.M
New update, I hope you'll all enjoy it
GabrieleMar- Sunday Driver
- Messages : 25
Date d'inscription : 2016-03-05
Age : 32
Localisation : Latina, Italy
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