Helmet tedxture in Crew Spinner
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Helmet tedxture in Crew Spinner
Hi,
I changed the helmet of one driver (for my Story). The strange thing is while the helmet texture is good in race, it still appears as the old one in the spinner.
If I change the 1st line of instance Helmet in the gen file ( put Render=True) I get this :
Any clue? Some idea to get rid of the "other helmet", or change it to the new one?
I changed the helmet of one driver (for my Story). The strange thing is while the helmet texture is good in race, it still appears as the old one in the spinner.
If I change the 1st line of instance Helmet in the gen file ( put Render=True) I get this :
Any clue? Some idea to get rid of the "other helmet", or change it to the new one?
Re: Helmet tedxture in Crew Spinner
Sinon c'est sympa, on dirait que son coéquipier pose à coté de lui
De Lacrowe- Grand Prix Winner
- Messages : 1020
Date d'inscription : 2015-01-14
Localisation : Italy
Re: Helmet tedxture in Crew Spinner
Thanks Marie,
I'm a beginner in this, and I changed only that part of the code in the gen file :
Instance=HELMET
{
Moveable=True
<SPIN> MeshFile=B407Ahelma.MTS Render=True CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<LOW> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0)
<MED> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0)
<MED> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(1.0) LODOut=(20.0)
<HIGH> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0)
<HIGH> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(50.0)
<MAX> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0)
<MAX> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(80.0)
}
I searched the whole file, and no xxxxhelma.MTS anywhere else in the code.
I'm a beginner in this, and I changed only that part of the code in the gen file :
Instance=HELMET
{
Moveable=True
<SPIN> MeshFile=B407Ahelma.MTS Render=True CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<LOW> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0)
<MED> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0)
<MED> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(1.0) LODOut=(20.0)
<HIGH> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0)
<HIGH> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(50.0)
<MAX> MeshFile=B407Ahelma.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0)
<MAX> MeshFile=B407Ahelmb.MTS CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(80.0)
}
I searched the whole file, and no xxxxhelma.MTS anywhere else in the code.
Re: Helmet tedxture in Crew Spinner
The helmet texture is an image with a name in .bmp format, in my case 17a_helm.bmp.
So to change the helmet design I create a new .bmp image with the name 17a_helm.bmp. Overwriting the image of the old helmet found in the car's folder in the team.mas file
For this reason, your new helmet in .bmp format must use the name of the previous old helmet to get what you want.
You do not have to change the data in the .gen file
De Lacrowe- Grand Prix Winner
- Messages : 1020
Date d'inscription : 2015-01-14
Localisation : Italy
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