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Adelaide88 night version - Released, but not finished

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Adelaide88 night version - Released, but not finished Empty Adelaide88 night version - Released, but not finished

Post by Cristian Luis Fri 15 Jul - 10:52

Hello, everybody!

Let's start this topic with some photos:

Adelaide88 night version - Released, but not finished A10
Adelaide88 night version - Released, but not finished B10
Adelaide88 night version - Released, but not finished C10
Adelaide88 night version - Released, but not finished D10
Adelaide88 night version - Released, but not finished E10
Adelaide88 night version - Released, but not finished F10
Adelaide88 night version - Released, but not finished G10
Adelaide88 night version - Released, but not finished H10
Beta version of night Adelaide.

As you can see, I have the intention to release a night version of Adelaide.

I can do everything (better IA, gdb, darker textures...) but lods and functional streetlights.

If you want to help to this project by doing streetlights and/or lods, please, contact me.
(I want to release this circuit before other two circuits that are still WIP.)

Kind regards,
Cristian


Last edited by Cristian Luis on Sun 17 Jul - 20:43; edited 1 time in total
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Post by Cristian Luis Fri 15 Jul - 11:03

Any suggestion about textures is welcomed.
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Post by De Lacrowe Fri 15 Jul - 11:51

The races in the evening require the presence of shadows, a factor that is never used in F1C.
In the photographs, # 5 and # 7 they notice the piles of night light that are OFF despite the darkness.
Anyone who has witnessed the boring F1 night racing, he realized how much light is poured on the asphalt due to the lack of lights on racing cars.  Exclamation
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Post by dragonsteincole Fri 15 Jul - 12:46

Night tracks are never going to be perfect in F1C, either it's ineffective or looks like a Scalextric track.
Have any night tracks attempted to make use of the fog effects? I'm not even sure they're available in dry conditions however.
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Adelaide88 night version - Released, but not finished Empty Re: Adelaide88 night version - Released, but not finished

Post by Cristian Luis Fri 15 Jul - 12:56

dragonsteincole wrote:Night tracks are never going to be perfect in F1C, either it's ineffective or looks like a Scalextric track.
Have any night tracks attempted to make use of the fog effects? I'm not even sure they're available in dry conditions however.

I tested with fog in Adelaide88 circuit and... well, they are available in dry conditions, but as you say, it's ineffective.

The best way for me is doing first the streetlights. Then... time to make the bmp files darker.

Regards,
Cristian
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Post by Cristian Luis Fri 15 Jul - 12:57

De Lacrowe wrote:The races in the evening require the presence of shadows, a factor that is never used in F1C.
In the photographs, # 5 and # 7 they notice the piles of night light that are OFF despite the darkness.
Anyone who has witnessed the boring F1 night racing, he realized how much light is poured on the asphalt due to the lack of lights on racing cars.  Exclamation

Yeah. That's the main issue, De LaCrowe.

Regards,
Cristian
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Post by Cristian Luis Sat 16 Jul - 14:34

More pictures. Still WIP.

Adelaide88 night version - Released, but not finished Grab_010
Adelaide88 night version - Released, but not finished Grab_013
Adelaide88 night version - Released, but not finished Grab_014
Adelaide88 night version - Released, but not finished Grab_012
Adelaide88 night version - Released, but not finished Grab_011

Tyres, rumbles and sponsors textures are going to be changed.
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Adelaide88 night version - Released, but not finished Empty Adelaide Parklands Circuit (Night Version) released

Post by Cristian Luis Sun 17 Jul - 20:54

Well.

Here it is:
https://mega.nz/#!AhtWFZSC!xAW_kJrGHcNHvslt3DcoPloWZLyZ-amyqWviZG1IoUk

Again: the whole project is not finished. Suggestions, ideas and comments are welcomed.

If someone knows about editing 3d models positions and sponsors textures, please, collaborate to this cause. Maybe the circuit looks too illuminated because of the sponsors, rumbles, tyrewalls and walls textures, but don't worry.

It can be done better. That's why I am requesting help again; some of you can do the rest better than me. I have done the hardest part.

Kind regards,
Cristian
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