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Why stop car asphalt Lee67 track?

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Why stop car asphalt Lee67 track? Empty Why stop car asphalt Lee67 track?

Post by lajutka Sat 25 Sep - 17:05

Hello!

Download Nordschleife tourist version and stop astfalt car
Now test and any track stop car asphalt or no load circuit.
Lee67 write or no reply me.
Lee67 test track ?

Why stop car asphalt Lee67 track? 4

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Post by lajutka Sat 25 Sep - 17:05

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Post by Lee67 Sat 25 Sep - 19:33

I tested all my tracks with this JALNERVION's terrain.ini:
Code:
https://www.mediafire.com/file/rhx7iai8bvcpvxb/terrain.ini/file
Did you do too?
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Post by lajutka Sun 26 Sep - 20:11

No and thanks
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Post by lajutka Mon 27 Sep - 16:27

Now all circuit crash of desktop why?

Lee67 wrote:I tested all my tracks with this JALNERVION's terrain.ini:
Code:
https://www.mediafire.com/file/rhx7iai8bvcpvxb/terrain.ini/file
Did you do too?
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Post by wookey Mon 27 Sep - 16:34

maybe copy and send trace file would allow good will people to help you?
The trace file is into the LOG Folder and can be opened with any text editor.
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Post by lajutka Mon 27 Sep - 19:43

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Post by Lee67 Mon 27 Sep - 21:04

The name of the material with this texture (GRAF10.tga) is ROADTAT34. I don't understand why this doesn't work for you...?
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Post by MFA Tue 28 Sep - 21:17

You should take your terrain.ini file, open it, and open Lee67's file.
Don't replace your terrain.ini file with any other file, just complete the terrain types you don't have.

You should add to your file "only" Lee67 file types that you don't have in your terrain.ini file.

Example:
// ROADS
[FEEDBACK] = All the lines that follow below

// High_Line
[FEEDBACK] = All the lines that follow below

// TEST COVERING (1955)
[FEEDBACK] = All the lines that follow below

You got it !?
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Post by MFA Wed 29 Sep - 0:12

Another thing...

I tested the game here, replacing my terrain.ini with Lee67's, as you seem to have done. I made a trace file, the results were that: some files are missing. Probably these files are in the Common folder, there in the Lee67 files, you should download too.

SANDBLUE.BMP
DUST.TGA
DUSTBROWN5.TGA
RAINSPRAY.TGA
RAINSPRAYGRASS.TGA
RAINSPRAYGRAVEL.TGA
RAINSPRAYSAND.TGA
SANDBLUE.TGA
SMOKEBLACK.TGA
SMOKEDUST.TGA
SMOKEGRASS.TGA
SMOKEGRAVEL.TGA
SMOKESAND.TGA
SMOKEWHITE.TGA
SNOWSPRAY.TGA

But, what I said above, is the most correct thing to do, that is, just add what is missing in your terrain.ini file. If there's a problem, make a Trace file, and join the missing files.
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