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F1 1986 Season

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Konstantin
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F1 1986 Season - Page 5 Empty Re: F1 1986 Season

Post by cecelo Fri 10 Jun - 1:28

Hi, Cristian Luis
do you know of any tutorials on how to edit F1C car engines?
thanks
cecelo
cecelo
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Post by Cristian Luis Fri 10 Jun - 2:44

You need mechanical engineering knowledge to know how to model an engine properly. Otherwise, you cannot do anything, just like me.

To create an engine I use enginephysics editor (is quite intuitive). To edit, just notepad. Sadly, these only is too far to create a good engine properly

As with me, your best shot is: http://yoss.free.fr/rfactornfr/Modding_Tutorial_Website/PhysicsGlossary.shtml#Engine
Cristian Luis
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https://f1challenge9902repository.blogspot.com.es/

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Post by cecelo Fri 10 Jun - 3:30

Hi Cristian Luis
That's what I thought, hard to do... but still thanks for the answer.
thanks
cecelo
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Post by Cristian Luis Sat 11 Jun - 0:13

Sorry Cecelo.

The man in charge of the physics is Carlos, CMT leader. He has, indeed, the knowledge and experience required to do F1C car physics (including the rest of the elements)
Cristian Luis
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Post by cecelo Sat 11 Jun - 3:07

Hi Cristian Luis
I made a small modification to the car engines to have a more realistic RPM.
In the Engine file of each car there is the line RevLimitRange=(11500.0, 100.0, 7).
I changed the last parameter which is what makes the RPM value increase or decrease.
In the example above the RPM starts with 11500, it can increase 7 times, going up to a maximum of 12100.
In most cars it was possible to stay the same as it was in reality but in some not.
I still haven't tested this modification to see if it's good, I should do it these days.
If it doesn't work I'll go back with the original parameters.
thanks
cecelo
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