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DM Tracks Corner

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Post by dmarques Fri 24 Feb - 22:14

You might be right united1987. For now, this is what is available, better than nothing I guess  DM Tracks Corner - Page 22 1f601

Of course, the track's base is set for all of the other tweaks and variations, like the extended Eau Rouge deveation, that "chicane" in Malmedy and the extention at Stavelot. However, that would translate into lots of AIW work and further modding which would take a lot of time. At the moment, I have other projects in mind.
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Post by Luigi 70 Sat 25 Feb - 17:39

dmarques wrote:You might be right united1987. For now, this is what is available, better than nothing I guess  DM Tracks Corner - Page 22 1f601

Of course, the track's base is set for all of the other tweaks and variations, like the extended Eau Rouge deveation, that "chicane" in Malmedy and the extention at Stavelot. However, that would translate into lots of AIW work and further modding which would take a lot of time. At the moment, I have other projects in mind.

The layout is perfect for the 50s/60s.. thanks David.. Wink
the only thing I reversed the direction of the pit guy's arm.. the first time he sent me to the right and I was disqualified.. Laughing

Arrow Only for those who don't know, in aiw file find "LeftHandedPits=0" and change in "LeftHandedPits=1"

so just a piece of advice, when it comes out of the pits, turn left, don't follow the mechanic's advice


Last edited by Luigi 70 on Sat 25 Feb - 19:04; edited 2 times in total (Reason for editing : Wrong advice)
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Post by dmarques Sat 25 Feb - 17:46

If you do that, when going into the pits for a tire change or refuel, your crew will block the pit lane on the left side
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Post by Luigi 70 Sat 25 Feb - 19:00

yes, you're right.. I hadn't tried it yet in the race..
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Post by Luigi 70 Sat 25 Feb - 20:19

anyway.. I had already tried the rfactor version... but I have to say that even in F1C the track is spectacular. Thanks again...
DM Tracks Corner - Page 22 GRAB-000
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Post by united1987 Sun 26 Feb - 13:54

Hi David,

The track is very detailed and simply amazing, thank you!

A quick one: in Malmedy chicane, can the objects on the road be removed? I might find someone to make the chicane existent!

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Post by dmarques Sun 26 Feb - 15:32

That's the idea. The objects can all be removed. I tried to make the circuit as modular as possible to support all of the variations. However, I believe there's already a few guys taking care of the AIW
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Post by Luigi 70 Sun 26 Feb - 18:44

united1987 wrote:Hi David,

The track is very detailed and simply amazing, thank you!

A quick one: in Malmedy chicane, can the objects on the road be removed? I might find someone to make the chicane existent!

moving objects is quite simple ,a little more complicated is to edit the aiw .. considering that the old aiw editor (rfactor 1), does not work in windows 10.
So the work should be done in rfactor 2..
DM Tracks Corner - Page 22 GRAB-017

PS: In rfactor 2 the mechanic correctly indicates the way of the pit line. Very Happy
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Post by Luigi 70 Sun 26 Feb - 19:11

Luigi 70 wrote: PS: In rfactor 2 the mechanic correctly indicates the way of the pit line. Very Happy
And this is very strange..  scratch
in both aiw (BelgianGP_1966.AIW (Rfactor2) and 18thGPBelgium.aiw(Rfactor1)) the value is thus set:
LeftHandedPits=1
maybe rfactor will also have other parameters that adjust the pit stop Rolling Eyes
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Post by FortiF1 Wed 9 Aug - 0:51

I'd like to see a revised version of the 1994-1995 Silverstone track someday. The Silvetstone track unfortunately had many different configurations but it is one of the legendary F1 circuits. Smile
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