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2 Questions: 1) FTINGAME01.bmp 2) Number of cars in the garage over AIW?

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2 Questions: 1) FTINGAME01.bmp  2) Number of cars in the garage over AIW?   Empty 2 Questions: 1) FTINGAME01.bmp 2) Number of cars in the garage over AIW?

Post by F1CDriver Sat 18 Apr - 17:55

1)

As we know, there are more than 22 cars in many seasons, which developed by DMarques & Co.
So If I start the race from behind, there is no number of my position in the race. I know, I can read it on the left side on  top but I wanted to know, is it possible to get more numbers of the position?
I tried to edit the FTINGAME01.bmp, added  via Photoshop more numbers, but it didnt work out.

The other bmp.file goes upto 29, but Pos.26 doesnt appear.



2 Questions: 1) FTINGAME01.bmp  2) Number of cars in the garage over AIW?   Ftinga13

2 Questions: 1) FTINGAME01.bmp  2) Number of cars in the garage over AIW?   Grab_024

2 Questions: 1) FTINGAME01.bmp  2) Number of cars in the garage over AIW?   Grab_025





2) If I want to know how many cars can stand in the pits, how can I find it out?
I saw there are some lines in AIW.files
I'd like to have 34 opponents in the race. But I think there is not on every track space for so many cars.

For example 1990_Monza

PITS]
TeamIndex=0
PitPos=(9.618,-0.752,310.790)
PitOri=(-0.006,-3.138,0.004)
GarPos=(0,14.910,-0.790,302.729)
GarOri=(0,-0.009,1.566,-0.003)
GarPos=(1,14.880,-0.771,308.485)
GarOri=(1,-0.009,1.566,-0.003)
GarPos=(2,14.895,-0.753,313.992)
GarOri=(2,-0.009,1.566,-0.003)
TeamIndex=1
PitPos=(9.659,-0.693,328.240)
PitOri=(-0.006,3.140,0.002)
GarPos=(0,14.858,-0.729,320.978)
GarOri=(0,-0.009,1.566,-0.003)
GarPos=(1,14.916,-0.710,326.551)
GarOri=(1,-0.009,1.566,-0.003)
GarPos=(2,14.888,-0.692,331.982)
GarOri=(2,-0.009,1.566,-0.003)
TeamIndex=2
PitPos=(9.630,-0.610,345.491)
PitOri=(-0.003,3.137,0.001)
GarPos=(0,14.917,-0.656,338.681)
GarOri=(0,-0.009,1.566,-0.003)
GarPos=(1,14.887,-0.618,344.299)
GarOri=(1,-0.009,1.566,-0.003)
GarPos=(2,14.881,-0.580,349.810)
GarOri=(2,-0.009,1.566,-0.003)


Last edited by F1CDriver on Sat 18 Apr - 18:07; edited 1 time in total

F1CDriver
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2 Questions: 1) FTINGAME01.bmp  2) Number of cars in the garage over AIW?   Empty Re: 2 Questions: 1) FTINGAME01.bmp 2) Number of cars in the garage over AIW?

Post by Teji track converter Sat 18 Apr - 18:05

Which track send i can try see

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Post by F1CDriver Sat 18 Apr - 18:09

Teji track converter wrote:Which track send i can try see

actually this is a general question. so maybe somebody can explain it to me.

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Post by MFA Sat 18 Apr - 22:19

In my game only an entire championship with 26 cars works; at over 26 he always stops after the fourth or fifth race.

I heard that the maximum number of opponents is 32, the game only supports 33 cars!

In the SAVE folder in the .plr file there is this option:
Vehicles Per Team="2" // Used for assigning garage & pit (range: 1-3)
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Post by Cristian Luis Sat 18 Apr - 22:46

MFA wrote:In my game only an entire championship with 26 cars works; at over 26 he always stops after the fourth or fifth race.

I heard that the maximum number of opponents is 32, the game only supports 33 cars!

In the SAVE folder in the .plr file there is this option:
Vehicles Per Team="2" // Used for assigning garage & pit (range: 1-3)

The maximum number of opponents in F1C is 104, just like rFactor2.

But the track with the maximum number of participants in F1C is Sebring 1970, with 66 garages spots.
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Post by cecelo Sat 18 Apr - 22:48

Hi,
In the mods I have here I put more than 30 cars.
The mods of 76 and 77 I put 40 cars.
For this, I modify the AIW (pit and grid) of each track to fit this number of cars.
These are the only mods with this number of cars, the others are slightly below that.

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Post by F1CDriver Mon 20 Apr - 13:26

So I will try to get more than 33 cars in the championship.

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